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Subject: Re: move in *zero* seconds?

Author: Robert Hyatt

Date: 19:14:45 10/08/00

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On October 08, 2000 at 12:32:27, Oliver Roese wrote:

>On October 08, 2000 at 09:35:04, Robert Hyatt wrote:
>
>>On October 08, 2000 at 09:28:44, Mike S. wrote:
>>
>>>Should programs be able, or be allowed, to move in *zero* seconds of thinking
>>>time?
>>>
>>>I don't think so (except when the pondering prepared for an opponent's move
>>>which is actually played), but I'd like to hear what others, especially blitz
>>>players or users who have programs play blitz/lightning at servers, think about
>>>this. Is it fair, to make series of moves in zero seconds?
>>>
>>>Probably, long sequences of very low quality moves in engine matches could be
>>>avoided also, by forcing a minimum of 1 second (i.e. as a common standard in
>>>computer chess programs).
>>>
>>>Thanks,
>>>M.Scheidl
>>
>>Programs only move in zero seconds in three cases that I know of.
>>
>>1.  book move.  The assumption is that someone/something has already spent
>>a lot of time in choosing these moves.
>>
>>2.  forced move (only legal move).  There is no reason to search at all if
>>you have no choice, legally.
>>
>>3.  Pondering.  These moves are not really made in zero seconds.  It just so
>>happens that all the calculation was done while waiting on the opponent.
>>
>>Humans do exactly the same thing.  I have seen them make several 0-second moves
>>in a row.  I am not sure why you think this is a problem?
>
>He.
>It _is_ a problem.
>If you dont think so, let me play a reasonable amount of games with 2 12
>controls and i am happy to expect some win of ratingpoints.
>Thank you.
>
>
>Oliver


I'll be more than happy to let you try.  Just tell me when, what handle you
will be using, and which server you want to play on.



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