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Subject: Re: move in *zero* seconds?

Author: Robert Hyatt

Date: 08:50:17 10/09/00

Go up one level in this thread


On October 09, 2000 at 11:19:18, Oliver Roese wrote:

>On October 09, 2000 at 10:06:35, Robert Hyatt wrote:
>
>>On October 09, 2000 at 00:42:38, Oliver Roese wrote:
>>
>>>On October 08, 2000 at 22:14:45, Robert Hyatt wrote:
>>>
>>>>On October 08, 2000 at 12:32:27, Oliver Roese wrote:
>>>>
>>>>>On October 08, 2000 at 09:35:04, Robert Hyatt wrote:
>>>>>
>>>>>>On October 08, 2000 at 09:28:44, Mike S. wrote:
>>>>>>
>>>>>>>Should programs be able, or be allowed, to move in *zero* seconds of thinking
>>>>>>>time?
>>>>>>>
>>>>>>>I don't think so (except when the pondering prepared for an opponent's move
>>>>>>>which is actually played), but I'd like to hear what others, especially blitz
>>>>>>>players or users who have programs play blitz/lightning at servers, think about
>>>>>>>this. Is it fair, to make series of moves in zero seconds?
>>>>>>>
>>>>>>>Probably, long sequences of very low quality moves in engine matches could be
>>>>>>>avoided also, by forcing a minimum of 1 second (i.e. as a common standard in
>>>>>>>computer chess programs).
>>>>>>>
>>>>>>>Thanks,
>>>>>>>M.Scheidl
>>>>>>
>>>>>>Programs only move in zero seconds in three cases that I know of.
>>>>>>
>>>>>>1.  book move.  The assumption is that someone/something has already spent
>>>>>>a lot of time in choosing these moves.
>>>>>>
>>>>>>2.  forced move (only legal move).  There is no reason to search at all if
>>>>>>you have no choice, legally.
>>>>>>
>>>>>>3.  Pondering.  These moves are not really made in zero seconds.  It just so
>>>>>>happens that all the calculation was done while waiting on the opponent.
>>>>>>
>>>>>>Humans do exactly the same thing.  I have seen them make several 0-second moves
>>>>>>in a row.  I am not sure why you think this is a problem?
>>>>>
>>>>>He.
>>>>>It _is_ a problem.
>>>>>If you dont think so, let me play a reasonable amount of games with 2 12
>>>>>controls and i am happy to expect some win of ratingpoints.
>>>>>Thank you.
>>>>>
>>>>>
>>>>>Oliver
>>>>
>>>>
>>>>I'll be more than happy to let you try.  Just tell me when, what handle you
>>>>will be using, and which server you want to play on.
>>>
>>>I accept your challenge.
>>>My timezone is europe/berlin, which is currently = GMT + 2.
>>>I am best available on saturday or sunday or if that not fits after 17:00, my
>>>timezone.
>>>My handle on fics is "roese".
>>>I would suggest 4 games with 2 12 controls.
>>>I expect to loose most of them, but hope to win a few ratingpoints nevertheless.
>>>
>>>Oliver
>>
>>
>>For this Saturday, it will have to be late, US time.  As I have mentioned
>>previously, my daughter is getting married this Saturday, 5PM CST, at my
>>house.  We will be tied up well beyond that.  I will probably be on late
>>Saturday, or perhaps around 9PM on Sunday evening...
>
>Best wishes and a lucky future to your daughter!
>Keep in mind, that i dont intend to hurt anyone. If i did, i apologize for it.
>
>Oliver


Didn't insult me one bit, so no apology necessary.  We have had other such
challenges here in the past (one was someone thinking their anti-computer
strategy would produce more wins vs Crafty than rating differences would
suggest.  We played > 50 games before he finally got to a drawn position and
we abandoned the match.)



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