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Subject: Re: move in *zero* seconds?

Author: Charles Milton Ling

Date: 09:45:20 10/09/00

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On October 09, 2000 at 11:50:17, Robert Hyatt wrote:

>On October 09, 2000 at 11:19:18, Oliver Roese wrote:
>
>>On October 09, 2000 at 10:06:35, Robert Hyatt wrote:
>>
>>>On October 09, 2000 at 00:42:38, Oliver Roese wrote:
>>>
>>>>On October 08, 2000 at 22:14:45, Robert Hyatt wrote:
>>>>
>>>>>On October 08, 2000 at 12:32:27, Oliver Roese wrote:
>>>>>
>>>>>>On October 08, 2000 at 09:35:04, Robert Hyatt wrote:
>>>>>>
>>>>>>>On October 08, 2000 at 09:28:44, Mike S. wrote:
>>>>>>>
>>>>>>>>Should programs be able, or be allowed, to move in *zero* seconds of thinking
>>>>>>>>time?
>>>>>>>>
>>>>>>>>I don't think so (except when the pondering prepared for an opponent's move
>>>>>>>>which is actually played), but I'd like to hear what others, especially blitz
>>>>>>>>players or users who have programs play blitz/lightning at servers, think about
>>>>>>>>this. Is it fair, to make series of moves in zero seconds?
>>>>>>>>
>>>>>>>>Probably, long sequences of very low quality moves in engine matches could be
>>>>>>>>avoided also, by forcing a minimum of 1 second (i.e. as a common standard in
>>>>>>>>computer chess programs).
>>>>>>>>
>>>>>>>>Thanks,
>>>>>>>>M.Scheidl
>>>>>>>
>>>>>>>Programs only move in zero seconds in three cases that I know of.
>>>>>>>
>>>>>>>1.  book move.  The assumption is that someone/something has already spent
>>>>>>>a lot of time in choosing these moves.
>>>>>>>
>>>>>>>2.  forced move (only legal move).  There is no reason to search at all if
>>>>>>>you have no choice, legally.
>>>>>>>
>>>>>>>3.  Pondering.  These moves are not really made in zero seconds.  It just so
>>>>>>>happens that all the calculation was done while waiting on the opponent.
>>>>>>>
>>>>>>>Humans do exactly the same thing.  I have seen them make several 0-second moves
>>>>>>>in a row.  I am not sure why you think this is a problem?
>>>>>>
>>>>>>He.
>>>>>>It _is_ a problem.
>>>>>>If you dont think so, let me play a reasonable amount of games with 2 12
>>>>>>controls and i am happy to expect some win of ratingpoints.
>>>>>>Thank you.
>>>>>>
>>>>>>
>>>>>>Oliver
>>>>>
>>>>>
>>>>>I'll be more than happy to let you try.  Just tell me when, what handle you
>>>>>will be using, and which server you want to play on.
>>>>
>>>>I accept your challenge.
>>>>My timezone is europe/berlin, which is currently = GMT + 2.
>>>>I am best available on saturday or sunday or if that not fits after 17:00, my
>>>>timezone.
>>>>My handle on fics is "roese".
>>>>I would suggest 4 games with 2 12 controls.
>>>>I expect to loose most of them, but hope to win a few ratingpoints nevertheless.
>>>>
>>>>Oliver
>>>
>>>
>>>For this Saturday, it will have to be late, US time.  As I have mentioned
>>>previously, my daughter is getting married this Saturday, 5PM CST, at my
>>>house.  We will be tied up well beyond that.  I will probably be on late
>>>Saturday, or perhaps around 9PM on Sunday evening...
>>
>>Best wishes and a lucky future to your daughter!
>>Keep in mind, that i dont intend to hurt anyone. If i did, i apologize for it.
>>
>>Oliver
>
>
>Didn't insult me one bit, so no apology necessary.  We have had other such
>challenges here in the past (one was someone thinking their anti-computer
>strategy would produce more wins vs Crafty than rating differences would
>suggest.  We played > 50 games before he finally got to a drawn position and
>we abandoned the match.)

Was that the "Patzer Challenge" I remember?  And he did manage to draw one
game?!

Charley



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