Author: Charles Milton Ling
Date: 09:45:20 10/09/00
Go up one level in this thread
On October 09, 2000 at 11:50:17, Robert Hyatt wrote: >On October 09, 2000 at 11:19:18, Oliver Roese wrote: > >>On October 09, 2000 at 10:06:35, Robert Hyatt wrote: >> >>>On October 09, 2000 at 00:42:38, Oliver Roese wrote: >>> >>>>On October 08, 2000 at 22:14:45, Robert Hyatt wrote: >>>> >>>>>On October 08, 2000 at 12:32:27, Oliver Roese wrote: >>>>> >>>>>>On October 08, 2000 at 09:35:04, Robert Hyatt wrote: >>>>>> >>>>>>>On October 08, 2000 at 09:28:44, Mike S. wrote: >>>>>>> >>>>>>>>Should programs be able, or be allowed, to move in *zero* seconds of thinking >>>>>>>>time? >>>>>>>> >>>>>>>>I don't think so (except when the pondering prepared for an opponent's move >>>>>>>>which is actually played), but I'd like to hear what others, especially blitz >>>>>>>>players or users who have programs play blitz/lightning at servers, think about >>>>>>>>this. Is it fair, to make series of moves in zero seconds? >>>>>>>> >>>>>>>>Probably, long sequences of very low quality moves in engine matches could be >>>>>>>>avoided also, by forcing a minimum of 1 second (i.e. as a common standard in >>>>>>>>computer chess programs). >>>>>>>> >>>>>>>>Thanks, >>>>>>>>M.Scheidl >>>>>>> >>>>>>>Programs only move in zero seconds in three cases that I know of. >>>>>>> >>>>>>>1. book move. The assumption is that someone/something has already spent >>>>>>>a lot of time in choosing these moves. >>>>>>> >>>>>>>2. forced move (only legal move). There is no reason to search at all if >>>>>>>you have no choice, legally. >>>>>>> >>>>>>>3. Pondering. These moves are not really made in zero seconds. It just so >>>>>>>happens that all the calculation was done while waiting on the opponent. >>>>>>> >>>>>>>Humans do exactly the same thing. I have seen them make several 0-second moves >>>>>>>in a row. I am not sure why you think this is a problem? >>>>>> >>>>>>He. >>>>>>It _is_ a problem. >>>>>>If you dont think so, let me play a reasonable amount of games with 2 12 >>>>>>controls and i am happy to expect some win of ratingpoints. >>>>>>Thank you. >>>>>> >>>>>> >>>>>>Oliver >>>>> >>>>> >>>>>I'll be more than happy to let you try. Just tell me when, what handle you >>>>>will be using, and which server you want to play on. >>>> >>>>I accept your challenge. >>>>My timezone is europe/berlin, which is currently = GMT + 2. >>>>I am best available on saturday or sunday or if that not fits after 17:00, my >>>>timezone. >>>>My handle on fics is "roese". >>>>I would suggest 4 games with 2 12 controls. >>>>I expect to loose most of them, but hope to win a few ratingpoints nevertheless. >>>> >>>>Oliver >>> >>> >>>For this Saturday, it will have to be late, US time. As I have mentioned >>>previously, my daughter is getting married this Saturday, 5PM CST, at my >>>house. We will be tied up well beyond that. I will probably be on late >>>Saturday, or perhaps around 9PM on Sunday evening... >> >>Best wishes and a lucky future to your daughter! >>Keep in mind, that i dont intend to hurt anyone. If i did, i apologize for it. >> >>Oliver > > >Didn't insult me one bit, so no apology necessary. We have had other such >challenges here in the past (one was someone thinking their anti-computer >strategy would produce more wins vs Crafty than rating differences would >suggest. We played > 50 games before he finally got to a drawn position and >we abandoned the match.) Was that the "Patzer Challenge" I remember? And he did manage to draw one game?! Charley
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