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Subject: Re: move in *zero* seconds?

Author: Jason Williamson

Date: 04:21:35 10/10/00

Go up one level in this thread


On October 09, 2000 at 02:08:38, Dave Gomboc wrote:

>On October 08, 2000 at 23:09:22, Robert Hyatt wrote:
>
>>On October 08, 2000 at 13:55:12, Uri Blass wrote:
>>
>>>On October 08, 2000 at 13:41:07, Oliver Roese wrote:
>>>
>>>>On October 08, 2000 at 13:06:05, Uri Blass wrote:
>>>>
>>>>>On October 08, 2000 at 12:20:43, Oliver Roese wrote:
>>>>>
>>>>>>On October 08, 2000 at 09:28:44, Mike S. wrote:
>>>>>>
>>>>>>>Should programs be able, or be allowed, to move in *zero* seconds of thinking
>>>>>>>time?
>>>>>>>
>>>>>>>I don't think so (except when the pondering prepared for an opponent's move
>>>>>>>which is actually played), but I'd like to hear what others, especially blitz
>>>>>>>players or users who have programs play blitz/lightning at servers, think about
>>>>>>>this. Is it fair, to make series of moves in zero seconds?
>>>>>>>
>>>>>>>Probably, long sequences of very low quality moves in engine matches could be
>>>>>>>avoided also, by forcing a minimum of 1 second (i.e. as a common standard in
>>>>>>>computer chess programs).
>>>>>>>
>>>>>>>Thanks,
>>>>>>>M.Scheidl
>>>>>>
>>>>>>
>>>>>>In opening and (very late) endgame computers act (almost) optimally.
>>>>>>So surely nobody could say a competition in this case is "fair".
>>>>>>Maybe "interesting" oder "challenging" for someone.
>>>>>>
>>>>>>I tried to match some computer-accounts on fics with a 2-12 timecontrol.
>>>>>>But almost all dont allow that (surprise, surprise;)
>>>>>>
>>>>>>Oliver
>>>>>
>>>>>I think that they will allow standard 2-15 or 20-20 time control when you have
>>>>>better chances so I do not understand why do you need 2-12 time control unless
>>>>>the target is to increase your blitz rating.
>>>>>
>>>>>I do not like the fact that the players care about rating and I think they
>>>>>should care only about the game they play and not about rating when it is clear
>>>>>that the rating is clearly distorted(the fact that people can inflate their
>>>>>rating prove that the rating is distorted).
>>>>>
>>>>>Uri
>>>>
>>>>Sorry, but i have to take that as insulting, since you say i am acting not as a
>>>>sportsman. I hope you regret your remark soon, so that we can continue to talk
>>>>about computerchess, thank you.
>>>>
>>>>Oliver
>>>
>>>I apologize if I insulted you.
>>>
>>>I only wanted to say that 2 12 games against computers inflate the rating of
>>>humans and avoiding 2 12 games against humans inflate the rating of computers.
>>>
>>>I wanted to say also that I do not like the fact that people can increase their
>>>rating by these means.
>>>
>>>I think that if you are not interested in rating(I think they are meaningless
>>>because of the distorted system) you can play standard time control games
>>>against computers that are slightly slower than the 2 12 time control.
>>>
>>>Uri
>>
>>
>>I disagree here.  2 12 is _not_ blitz chess by any measure of the game I have
>>been playing for 40 years.  5 minute chess is blitz.  I have a pretty tight
>>formula for crafty to make blitz blitz.  and standard standard.  IM's play
>>crafty all the time at 30 30 or whatever.  This guy is more than welcome to
>>do that.
>>
>>The most frequent reason for wanting to play a computer at 2 12 blitz is to
>>cheat by using another program.  5 3 is doable by cheaters, but it is harder.
>>but to play crafty, if someone wants a 12 sec increment, why not 10 12?  Oh,
>>that wouldn't affect their blitz rating...
>
>When I played regularly on the ICS (!), the normal blitz time control was 2 12.

One reason why 2 12 was standard in the olden days of ICS was it was pre
timestamp/timeseal.  So lag was a major factor in the games.

>I'm no longer active on any chess servers, and while I realise that what is
>considered to be the normal time control has sped up over the years, I don't
>think that offering a computer a match at 2 12 is a particular indication of
>wanting to cheat.  It sounds to me like it's an indication of wanting to have
>enough time to (try to :-) have a good game without going really long.  With
>some time to think, you might be able to do something clever like build up a
>long-range attack, instead of just getting hammered in a really quick game.
>
>To me, "standard" was always a serious rating -- you know, 60+ minutes per
>player per game.  Playing a computer 10 12 as standard sure doesn't fit my idea
>of serious, and I doubt you'd want crafty to be tied up for a couple of hours at
>a time.
>
>Dave





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