Author: William H Rogers
Date: 12:53:48 10/11/00
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On October 10, 2000 at 20:56:58, Michael Neish wrote: > >Hello, > >I'd like to learn a little about pattern recognition as applied to Chess, and >would like to ask whether anyone could direct me to some information either >online or in the literature, or has first-hand experience at this sort of >programming (or knowledge), and would like to comment about it. > >All I've heard up to now is that techniques like genetic algorithms and neural >networks fail woefully at Chess. > >Well, I got tired of trying to etch the same path as everyone else is (null >move, mobility scores, hash tables ... ) and have decided to try something >different. Please forgive my naivety. :) > >Cheers, > >Mike. This may not be the answer you are looking for but I think that hashing is the closest thing to pattern recognition that you will find, although it is used in opening and endgames, there is no reason that it could not be used for mid games too. IHMO Bill
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