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Subject: Re: Initial Position Search Nodes

Author: Bas Hamstra

Date: 17:32:34 10/12/00

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On October 12, 2000 at 09:28:45, Steve Maughan wrote:

>Bas,
>
>>I wouldnt suspect so. In my case the system of hashing doesn't seem to matter a
>>lot. I tried 8 probes, 4 probes and Crafty's system. No big differences there.
>>I tried to prove that Crafy's system did better at extreme depths, but even
>>there it doesn't matter a lot.
>>
>>As for the cutfirst rate, I do over 93% average on WAC. But for example in the
>>startposition I see 88% or so. I don't see how your hashing system would affect
>>this much.
>
>I've managed to solve the hash table problem - it wasn't really a problem, just
>the way I was counting the nodes.
>
>I've checked again and the cutfirst rate is actually 83% for the initial
>position, which I am not happy with!  I can't understand why it is so low when > I do the standard move order of Hash, Good Captures, Killer1, Killer2,
> History, the rest.  Any ideas?

Do you throw away ATMOST type of moves from the hashtable? If you do it's
basically the same as I do. Further you could sort rootmoves by nodecount, and
that's pretty much what I know about it. But I have noticed that eval changes
can affect that CF rate. And maybe you should rather take a couple of wac
positions than the initial position. On WAC you should do over 90% average.

>I see you're entering the Dutch.  Is this you x88 or your bitboard program?
>Are you still using C++ Builder?

No the 0x88 is just a testbed, so the bitboard version that plays on FICS enters
there. Maybe the next version will be 0x88, I am nearly brainwashed by Vincent
:) I suspect 0x88 is faster. But in some ways bitboards is easier, for instance
coding a good clear eval is very easy with bb's. My previous program's eval
(sort of 0x88 but slow) was much harder to debug.

I do use C++ Builder, but for the dutch NK I recompile with VC, it gives +25%
speed at least.

Ciao!
Bas.






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