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Subject: Re: typical: a sensation happens and nobody here registers it !

Author: Robert Hyatt

Date: 08:01:44 10/16/00

Go up one level in this thread


On October 16, 2000 at 06:51:09, Thorsten Czub wrote:

>On October 16, 2000 at 01:06:12, Robert Hyatt wrote:
>
>>Maybe.  IE I wouldn't mind writing a program that everyone said played like
>>Karpov.  He was one of the best ever.  Boring?  Yep.  Consistent?  That too.
>>I pulled for Kasparov when they first met, because I liked the wild style.
>>But I began to see the beauty in boring, consistent, mistake-free chess as
>>well.  :)
>
>and even if you play like kramnik, you are not ACCURATE at all.
>even karpov makes mistakes.
>a mistake free chess program ? Only a database could be without mistakes.
>in life you have to risk. otherwise the others will overtake you.
>
>>This is true.  And I would bet that if he were playing today, most of his
>>wild sacrifices would be blown apart by computers.
>
>and ? this would still not make the computer programs play stronger.
>what do you want ?
>a program that beats chess-players ? a program that beats chess programs.
>A program that beats all ?
>The holy grail of computerchess cannot come from programs like fritz/genius
>or whatever. programs have to be both, accurate AND understand
>sacs like Rc6. otherwise they will never learn how to play chess.
>they will always remain dump and fail when humans play moves like Rc6.
>how can you handle those moves when you don´t know what they mean.
>
>
>>  If he were even able to
>>reach those kinds of wild positions.  I would certainly like to see it happen.
>>We've had a couple of what I would call tal-like anti-computer players on ICC.
>>IMOrlov is one that comes to mind.  Wildly tactical.  Kills humans, including
>>lots of GM players (at fast time controls).  Computers hand him his head in
>>a sack, however.
>
>ah - come on.
>the todays programs are stupid. the only reason the humans lose to them is,
>because any human makes mistakes and has problems to play accurate.
>but not because the humans play weaker chess.
>kramnik is unable to win a won game against kasparov. not because
>he is an idiot or plays weak chess, he played a very good game, kasparov
>looked like an idiot of 1700 in that game, but then kramnik lost fade.
>and THIS is the reason dump programs beat grandmasters. not because these
>programs play strong chess.
>
>they use the mistakes and the inaccurate moves humans do.
>but still a few humans are capable to kill machines.
>and when the last human beeing has no chance anymore, and your mega
>stupid program has overtaken world-chess, it will still be beaten
>by Rc6-programs !
>
>
>>That is the holy grail of computer chess.  But until we have some idea how
>>the human does it, it is not going to be easy to do.
>
>?
>we know how they do it. they KNOW that Rc6 makes sense.
>they learned typical situations like this. like a child learned to talk
>by copying.
>
>
>> Chris liked to talk
>>about "fog".  I personally consider that "hot air".
>
>
>because you don´t understand anything.
>its hot hair when you talk about accurate chess. because
>accurate chess is impossible. only when you have tablebases.
>
>CSTal was not hot air. it was the effort to teach a chess program
>to leave the path of the quiesence-paradigm. to drive directly into
>the fog where you have unbalanced positions with unclear scores.
>with different material in all kind of evaluations.
>and cstal was able to decide using knowledge which positions are good
>and which not. it learned to handle chaos.

>this is not hot air. and it did not fail.
>cstal was a slow program. and only doing 15.000 NPS on a 400Mhz machine.
>but gambit-tiger does 120.000 NPS.


This is simply a 100% _bogus_ argument.  You like the style of gambit tiger.
You have then taken the liberty to cast it in the mold of CSTal.  I'll bet
the two have _nothing_ in common.  Tiger is _still_ a "fast searcher".  It
_still_ has a simple evaluation when compared to a program like Hiarcs.  It
is _nothing_ like CSTal.  Except perhaps for the style of chess it plays.
But it isn't a "new" paradigm cast upon the shadow of Chris.

Ask Christophe what he thinks about this assertion of yours...



>
>this is the new paradigm. not hot air.
>by insulting or attacking those , by throwing with mud, you will not be able
>to handle Rc6 situations.
>
>>  Probably more useful
>>for marketing than anything else.  I don't believe it is necessary to emulate
>>a human to beat a human.
>
>BUT
>it is necessary to emulate a human to beat the dump machine that
>beats the humans  !


If that is true, the problem is _hopeless_.  Since _nobody_ knows how a human
plays chess, yet.  Nor does anybody have _any_ idea about how the mind does
what it does, yet.  It is likely this will never be understood.



>
>
>
>>  The computer doesn't work like the brain in any way
>>I can think of.  I don't envision a program doing the same.  Producing the
>>same result?  Of course.  But in the same way?  We don't even know what that
>>"way" is after 30 years of people studying it from every angle imaginable.
>
>than you have to learn what chris/christophe wanted to tell you.

I think that is pretty funny.  A few evaluation/search changes and suddenly
Christophe is the second-coming of Chris W.

:)



>
>>It all depends on the definition of "strong".  Which was my point.  IMHO,
>>"strong" is not understood by programs yet.  Better?  Maybe.  But not good
>>enough by any measure.  Against humans?  Probably works better than when playing
>>a computer.  But even GMs will recognize if "strong" is not well-defined.  I
>>have had some great attacking versions, some planned, some by accident.  And
>>all scored early successes against humans.  But most got "figured out" by the
>>better players and they then had a feast...
>
>you must try. not give up. do you have an idea how much time we spent in cstal ?


This doesn't matter to me.  Ford spend 5 years developing the Edsel in the
1950's, do you know what happened there?  :)



>
>>Hard to adapt until it is available.  But once you release it, just sit back
>>and watch.
>
>:-)))
>
>>As I said, I am _not_ trying to put the thing down at all.  Just bring a bit
>>of reason into a discussion that makes it sound unbeatable.  Everyone likes that
>>style of play.  The SuperConstellation used to do it all the time.  But then
>>the weaknesses begin to show up.  It is bad enough to create a positional
>>weakness for yourself.  But to do so a piece down can be quite dangerous.  :)
>
>:-))))
>
>right.



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