Author: Oliver Roese
Date: 07:49:11 10/18/00
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On October 18, 2000 at 10:10:51, Dieter Buerssner wrote: >I am trying to find a relatively fool proof way, to detect, if >an endgame with a rook pawn (or a doubled rook pawn) and the wrong >bishop against a lonely king, is a draw. Ideally I would like an >algorithm, that only needs the loosing king square (perhaps the >winning king square), the pawn square and the side to move, and it >should detect, if this is a draw. > >I tried so far, to only use the pawn square and the losing king >square. When the loosing king is closer to the corner, than the >pawn, it is a draw. When the distance is the same, the side to move >will be better. But this does not allways work. I think, it would be better, to >be certain of the draw, and in compilcated cases, that can not be decided, give >a small positive score to the bishop side. Have you any ideas about a simple >algorithm? Would it be different, when the rook pawn >is doubled? And when the losing side has a pawn, that say is not too advanced? > >One nice example from Tarrasch "Das Schachspiel": > >[D] 8/4k3/8/7P/4B3/5K2/8/8 w - - 0 1 > >White wins with 1.h6 Kf7 2.Bh7 > Yeah, this is a win after 2..Kf6 Kf4 and white breaks through to g7. >Which programs, that have knowledge about this sort of endgame will >show a winning score without search and TBs? I tried this with >Crafty, and it shows a draw score up to depth 6. This is of course >problem in this game, because it only takes a fraction of a second >to reach depth 7, but it might be dangerous, when the position >is reached in the search. > >Regards, >Dieter Once a while i had a look at craftys sourcecode, and if i recall it correctly there is dedicated code to handle this special endgame. It might be possible, that you have found an evaluationbug. I am currently not at home and have no access to the source code to check this out. Attract dr hyatts attention to see thats going on here. Oliver
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