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Subject: detect pinned pieces in eval?

Author: Rafael Andrist

Date: 00:12:43 10/19/00


I'm actually writing a little chess program and want to detect pinned pieces in
the evaluation function because i do calculations, how often a piece is attacked
and "defended". If it's now attacked by 3 and defended by 3, but one of them is
pinned, the search needs 5 or 6 ply to detect the pinned piece. Has someone an
idea how to solve this problem in eval or is it only possible in search?



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