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Subject: Re: A Practical, Self-Learning Implementation for us, Dudes...

Author: Stefan Fredriksson

Date: 11:54:49 10/19/00

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Intresting idea.

I agree with you that this would be a great feature for us 'patzers' :)
We probably make the same misstakes over and over again without knowing it.

So, whos gonna write this little code for crafty?
I would if I could...

/Stefan


On October 19, 2000 at 13:08:08, Fernando Villegas wrote:

>For what we would want self-learning programs? Most of us, poor, sad dudes, are
>uncapable of learning by ourselves and so are in need of a device for not
>falling once and again in the same mistakes. And it is so easy that I marvel
>nobody has implemented yet.
>
>This is how it should operate:
>
>a) every time in a game we make a move that is an awfull mistake -score goes
>down- the program should store the position and the move. Next time we fall in
>the same position and if we make the same bad move, then a dialog should appears
>with a ramdom collection of insults and deprecations, warning us of our
>stupidity and asking us to look something better. Similar to the tutor watching
>function of Fritz, but with the difference he would recall us that we already
>did the mistake before. So simple like that but more efective.
>
>b) How to do it? Just a  little database of wrong moves and its asociated
>positions and a little add-on or sub-program in the code checking every position
>and move to see if it fits to one of the database. Even I could write
>that...although just in basic.
>
>
>Fernando



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