Author: Christophe Theron
Date: 11:19:28 10/20/00
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On October 20, 2000 at 04:07:13, Bruce Moreland wrote: >On October 19, 2000 at 12:30:33, Christophe Theron wrote: > >>On October 19, 2000 at 02:54:31, Jason Williamson wrote: >> >>>On October 18, 2000 at 17:56:48, Brian Richardson wrote: >>> >>>>Perhaps it is missing the point, but why not just use EGTB (Endgame Tablebases). >>>> The 3&4 piece sets are not that large. Then you can concentrate on early >>>>endgame or other phases... >>> >>>Yace does use TB, but is there a problem with improving the engine's endgame >>>play without it? How can it be bad. >>> >>>JW >> >> >> >>Anyway, you just have to add pawns on the A or H file and you cannot use TBs >>anymore, when any human player can see (generally easily) if it is a draw or >>not. >> >>These cases are not uncommon. Tiger 12 did not understand them, and the problem >>has been reported to me several times. The program lost some games instead of >>forcing white to double the pawns on the A or H file and get the draw. >> >> >> >> Christophe > >There are lots of cases that you can solve trivially, but if you then add a pawn >for the weaker side, they are suddenly no longer solved. > >Cases in point are this KBP vs K problem, also KRN vs KR, KRB vs KR, and even in >some dumb cases KN vs K and KB vs K. > >Just give the weaker side an extra pawn, and the weaker side has all of what few >winning chances there are, yet many programs will return positive scores. > >KBP vs KP is a five-man problem, and I doubt most people would consider that >table important. And if that is taken care of, there is still KBP vs KPP. > >bruce Yes, the problem gets more complex with a pawn for the weak side. But I was not even there. When I said "add pawns on the A or H files", I was talking about pawns of the "winning" side (the side which has more material). Christophe
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