Author: Thorsten Czub
Date: 01:22:00 10/23/00
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On October 22, 2000 at 17:09:25, Bas Hamstra wrote: >I agree. Now you can do the some for king safety. For instance, you can assign a >huge bonus when two or more pieces are very close to the enemy king. I have >tried this earlier: score is proportional to the distance of a piece to the >enemy king. And proportional to piecevalue of the attacking piece. Now you will >sack severely to get several heavy pieces VERY close to the enemy king. Even if >you don't know the outcome. With some tuning you will gamble right most of the >time. I believe that is what GT is doing. > > >Bas. to speak in bean-counter terms: this is brilliant. if this makes the programs stronger, if this gets better results, others can and will easily follow, or ?!
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