Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: SEE (was extensions)

Author: Chris Whittington

Date: 04:08:32 12/30/97

Go up one level in this thread



On December 29, 1997 at 17:31:25, Robert Hyatt wrote:

>On December 29, 1997 at 17:18:05, Chris Whittington wrote:
>
>>
>>On December 29, 1997 at 15:07:36, Robert Hyatt wrote:
>>
>>>On December 29, 1997 at 14:37:53, Stuart Cracraft wrote:
>>>
>>>>On December 28, 1997 at 13:30:31, Robert Hyatt wrote:
>>>>
>>>>>On December 28, 1997 at 11:47:20, Stuart Cracraft wrote:
>>>>>
>>>>>>What is SEE? Some canned knowledge routine?
>>>>>
>>>>>Static Exchange Evaluator...  a procedure that looks at all possible
>>>>>captures on a specific square and returns a score based on the expected
>>>>>gain (or loss) of initiating the first move of the exchange sequence...
>>>>>
>>>>>used to order captures for one thing...  and to cull outrageously
>>>>>losing captures for another...
>>>>
>>>>How much increase in quiescence-search (and overall search) efficiency
>>>>does this provide? Or speedup for that matter.
>>>>
>>>>Is your SEE routine written in a way that it would be simple to
>>>>rewrite/convert
>>>>for another program?
>>>>
>>>>Which of the Crafty modules is it actually in?
>>>>
>>>>Thanks,
>>>>Stuart
>>>
>>>
>>>It is in swap.c...
>>>
>>>It can speed up the search by a factor of 2 or 3, assuming you aren't
>>>doing anything "good" about ordering your capture search yet.  If you
>>>apply SEE to each capture, sort based on the score returned, the tree
>>>will shrink.  If you toss out captures (in the q-search) where SEE
>>>returns a score < 0, you will get another big reduction...  and if you
>>>use the SEE score to defer losing captures until after winning captures,
>>>hash move, even exchanges, history and killer moves, you will save even
>>>more time...
>>
>>Just a thought: suppose *all* programs perform the capture search
>>according to the theory: try all 'winning or equal' captures and cull
>>the rest.
>>
>>Then you play all these programs against each other to produce an SSDF
>>list.
>>
>>Would it be any surprise if the list measured this sub-game of chess
>>performance?
>>
>>Multiply it up by all the other 'kludgey' things that chess programs all
>>do, and what have we got ?
>>
>>Chris Whittington
>
>No idea.  I do this because, as I have written many times, I *don't*
>want
>the quiescence search to find tactics.  Because it is not qualified to
>do
>so.  I only want it to evaluate the most elementary of tactics, the
>capture
>moves.  I don't want it to consider checks, or find overloaded pieces,
>or
>anything like that, because I don't trust it to do so.  IE if you
>include
>PxR, QxB, because the P was overloaded defending two pieces.  But
>suppose
>you try that and follow it because it appears to win two pieces for a
>rook, but after RxN, you discover your opponent casually plays Bb2
>pinning
>that rook on your king and winning it outright.  You won a knight,
>dropped
>a rook, and could end up losing.  I don't know how to pick up that Bb2
>pinning
>move in the q-search.  And since I don't, I really would like to see my
>q-search almost non-existant, because it is so inaccurate.  But this
>lets
>the normal search depth reach a level that is quite good.  Remember that
>what you do at the tips is expensive, while what you do well inside the
>tips is almost free...  I'm trying to control "the work at the tips..."
>
>losing captures, you occasionally will pick up on an overloaded piece
>(RxN,

Er,

this wasn't quite the point I was trying to make, sorry.

Try again: if all programs do the same thing (ie cull bad captures in
the q-search); and we then construct rating lists of these programs
performance against each other; isn't it a bit like a rating list of
fighting octupii with seven legs against each otherf ?

Or, does it actually measure chess ?

And, since many programs perform many other kludges of such type, isn't
the result like octopii fighting with well less than their full
complement of legs ?

So, I seek to warn of the dangers of everybody operating to the same
paradigm and then incestuously comparing their 'strengths'.

Chris Whittington




This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.