Author: Angrim
Date: 00:39:19 10/25/00
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On October 23, 2000 at 14:20:04, Gian-Carlo Pascutto wrote: > >Hi all, > >I have been trying to tune my qsearch lately >and ran into the neverending story of how to >handle checks in the quiescence search. Same here, I've got a few test cases where my zh program gets to depth 2 in 5 seconds.. and they are from real games. It seems like you have to do something about checks, since its really hard to reasonably evaluate a position where your king is in check. But with full check extensions I've seen way too many positions searched 2 ply deep with extensions to 39 ply. Good luck, angrim
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