Author: Jason Williamson
Date: 22:00:08 10/29/00
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On October 29, 2000 at 11:26:35, Gian-Carlo Pascutto wrote: >On October 29, 2000 at 03:27:45, James Robertson wrote: > >>This was so weird I figured I had to mention it. Yesterday I started a 60 10 >>game against crafty on ICC. Amazingly, at 1:00AM (when the clocks were moved >>back an hour) ICC dropped an hour from Insomniac's time, leaving it with just >>over 1 minute! This is an interesting kind of bug that is hard to test for when >>you write server code.... > >FICS has the exact same bug. > >Quite funny huh, considering that they are supposedly based on >two totally different sources. Or at least, that's what they've >been claiming. > >-- >GCP It is a flaw that is in the timestamping program. I encounted this bug when I changed my computers clock once and counterplay lost on time because the timestamp stamped the move as taking one hour. I reported this bug to them about 2 years ago. Nice to see that they are busy fixing these problems.
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