Author: Severi Salminen
Date: 00:35:23 10/30/00
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>For my disappointment I noticed, that Goliath Light's (Chessbase) nodecounter >goes back to zero after 4 billion. This is pity, when in fast PC this happens >under 30 minutes! Of course this is minor problem, but are there better programs >in this respect? I think the programs are good, compilers are not. It is the printf() which is messing things up. It can't (as far as i know) print 64-bit numbers properly. Does the node counter stay at zero when it goes over or starts to increment? Severi
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