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Subject: Re: Which programs/engines support 64 bits nodecounter?

Author: Jouni Uski

Date: 01:03:33 10/30/00

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On October 30, 2000 at 03:35:23, Severi Salminen wrote:

>
>>For my disappointment I noticed, that Goliath Light's (Chessbase) nodecounter
>>goes back to zero after 4 billion. This is pity, when in fast PC this happens
>>under 30 minutes! Of course this is minor problem, but are there better programs
>>in this respect?
>
>I think the programs are good, compilers are not. It is the printf() which is
>messing things up. It can't (as far as i know) print 64-bit numbers properly.
>Does the node counter stay at zero when it goes over or starts to increment?
>
>Severi

It starts to increment. Note, that also NPS (nodes per second) is totally
wrong after reset...

Jouni



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