Author: Jouni Uski
Date: 01:03:33 10/30/00
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On October 30, 2000 at 03:35:23, Severi Salminen wrote: > >>For my disappointment I noticed, that Goliath Light's (Chessbase) nodecounter >>goes back to zero after 4 billion. This is pity, when in fast PC this happens >>under 30 minutes! Of course this is minor problem, but are there better programs >>in this respect? > >I think the programs are good, compilers are not. It is the printf() which is >messing things up. It can't (as far as i know) print 64-bit numbers properly. >Does the node counter stay at zero when it goes over or starts to increment? > >Severi It starts to increment. Note, that also NPS (nodes per second) is totally wrong after reset... Jouni
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