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Subject: Re: Which programs/engines support 64 bits nodecounter?

Author: Angrim

Date: 01:44:52 10/30/00

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On October 30, 2000 at 02:01:35, Jouni Uski wrote:

>For my disappointment I noticed, that Goliath Light's (Chessbase) nodecounter
>goes back to zero after 4 billion. This is pity, when in fast PC this happens
>under 30 minutes! Of course this is minor problem, but are there better programs
>in this respect?
>
>Jouni

Just how fast a PC are you talking about?  You need 2,386,092nps to
wrap around a 32 bit node counter in 30 minutes!
My suicide chess program uses a 64 bit node counter because I sometimes
would leave it running for a few days on a position, and the node count
would wrap a few times if I only used a 32 bit int.
Note that it takes longer to increment a 64 bit int than a 32 bit int,
especially on a 32 bit platform, and if you are doing it more than
2.3million times a second that could matter.  Maybe thats why the really
fast programs don't use a 64 bit node counter.

Angrim



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