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Subject: Re: ICS: Crafty looses on time

Author: Robert Hyatt

Date: 08:26:48 10/30/00

Go up one level in this thread


On October 30, 2000 at 11:03:31, Carsten Schwarz wrote:

>Sometimes Crafty looses on time, although there is time left.
>
>Here is the end of the log-file:
>
>
>
>
>White(17): time 22300
>time remaining:   3:43 (crafty).
>White(17): otim 21100
>time remaining:   3:31 (opponent).
>White(17): b1d2
>              time used:   8.97
>              time limit 5.57 (33.42)
>         nss  depth   time  score   variation (1)
>                6->   1.16   0.21   17. ... Qe6 18. Qb5 Bh6 19. Nd3 Rxf1+
>                                    20. Rxf1 Bxg5 21. Rf8+ Kc7 22. hxg5
>                7     2.27     --   17. ... Qe6
>                7     2.63  -0.72   17. ... Qe6 18. Nh3 Rxf1+ 19. Rxf1
>                                    Nc7 20. Nf4 Qf5 21. Qxf5 gxf5 22. Kf2
>                                    cxd4 23. cxd4
>                7     3.46  -0.59   17. ... Qc6 18. Nh3 Rf5 19. Rxf5 gxf5
>                                    20. Qxf5 Nh6 21. Qf4
>                7     5.10  -0.39   17. ... Bh6 18. Nh3 Rf5 19. Rxf5 gxf5
>                                    20. Bxh6 Rxh6 21. Rf1 e6
>                7     7.20  -0.21   17. ... Nc7 18. Nh3 Rf5 19. Rxf5 gxf5
>                                    20. dxc5 Qxc5+ 21. Be3 Qc6 22. Qxf5
>                                    Qxc3
>                7     9.00  -0.07   17. ... Rc8 18. Qe3 Qc7 19. e6 Bh6
>                                    20. Bxh6 Nxh6 21. Rae1
>                7    10.89   0.01   17. ... Rf5 18. Nh3 cxd4 19. Rxf5 gxf5
>                                    20. cxd4 Bxe5 21. Bf4
>              time=11.02  cpu=100%  mat=0  n=2001768  fh=90%  nps=181648
>              ext-> checks=21076 recaps=12137 pawns=234 1rep=1318 thrt:0
>              predicted=7  nodes=2001768  evals=752212
>              endgame tablebase-> probes done=0  successful=0
>              hashing-> trans/ref=39%  pawn=99%  used=33%
>Black(17): Rf5
>              time used:  11.03
>
>       +---+---+---+---+---+---+---+---+
>    8  |   | *K|   |   |   |   | *N| *R|
>       +---+---+---+---+---+---+---+---+
>    7  | *P| *P|   |   | *P|   | *B|   |
>       +---+---+---+---+---+---+---+---+
>    6  | *N| *Q|   |   |   |   | *P|   |
>       +---+---+---+---+---+---+---+---+
>    5  |   |   | *P| *P| P | *R| B | *P|
>       +---+---+---+---+---+---+---+---+
>    4  |   |   |   | P |   |   |   | P |
>       +---+---+---+---+---+---+---+---+
>    3  |   | P | P | Q |   |   |   |   |
>       +---+---+---+---+---+---+---+---+
>    2  | P |   |   | N |   | N | P |   |
>       +---+---+---+---+---+---+---+---+
>    1  | R |   |   |   |   | R | K |   |
>       +---+---+---+---+---+---+---+---+
>         a   b   c   d   e   f   g   h
>
>White(18): Nh3 [pondering]
>              time limit 5.29 (31.74)
>         nss  depth   time  score   variation (6)
>White(18): result 1-0 {salbei forfeits on time}
>LearnResult() executed
>middle-game phase
>White(18): force
>White(18): quit
>execution complete.


Looks like something caused it to take forever on the last move, for
reasons unknown.  Are you running anything besides Crafty at all?  How
much memory do you have and how big is your hash, etc set?

Once things are set up right, you will _never_ see it lose on time.  Unless
you are running windows 95/98.  Then anything can happen.  Windows NT or
windows 2000 should work perfectly.



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