Author: Bruce Moreland
Date: 15:39:30 10/31/00
Go up one level in this thread
On October 31, 2000 at 08:14:45, Peter Berger wrote: >On October 31, 2000 at 07:06:36, Andreas Stabel wrote: > >>On October 31, 2000 at 00:28:55, Bruce Moreland wrote: >> >>>On October 30, 2000 at 22:49:56, Robert Hyatt wrote: >>> >>>>On October 30, 2000 at 21:30:09, Bruce Moreland wrote: >>> >>>>>I just went and checked to see what Crafty has been doing recently, and it has >>>>>been idle for 44 minutes. It has played four games in the past eight hours. It >>>>>has played seven games so far today and it played eight yesterday. >>>>> >>>>>It doesn't seem that you need to worry that much about people hogging it. If >>>>>Crafty has been idle for 45 minutes, why not play against a Tiger? >>>> >>>> >>>>This is not real common. And Murphy's law often strikes. IE I logged on >>>>Friday and had two different complaints from humans that got interrupted. >>> >>>Just checked again and guess what? Idle: 44 >>> >>>bruce >> >>What's itching you. There are litterally tens of craftys you can play any >>time. There is scrappy which has the same hardware as crafty, you can >>download the source or an executable yourself. You have hundreds of other >>options, but still you go on and on like a five year old child wanting >>candy about playing exactly the one crafty which is reserved for strong >>human opponents. >> >>What is your real motivation for this nonsence ? >> >>Andreas Stabel > > >Very funny trying to imagine Bruce "complaining like a five year old child" >because he ( or even Ferret ??? ) is not able to play "crafty" :-) . > >You really most obviously misunderstood him here ! > >pete Ferret can play it. I can't play it myself, because I'm a fish, and I would be better of playing WimpC or something. Every once in a while I'll see someone going on about people abusing computers. As the operator of a computer account, I can understand the need to watch out for such things, because people can pick on you quicker than you can adapt, but it's true that the solution is almost always to fix some bug in the computer account. This contrasts with the initial means of fixing these problems, which is to try to make it somehow illegal to take advantage of these problems. It is actually against ICC official policy to rip a computer account the same way repeatedly. You can get in trouble for playing legal chess to the best of your abilities against a willing opponent who also also plays legal chess to the best of their abilities. Problem: Humans playing 2 0 when you have lag and flagging you out. Solution: Get timestamp, add lag variable to formula, don't play 2 0. Problem: People playing the "mercilous" attack repeatedly. Solution: Vary opening book, have some sense about whose challenges you accept, fix king safety problems. Problem: People winning in the same line the same way (a more general case of the "mercilous" problem). Solution: Don't let them play the same line the same way. Problem: People hogging the computer. Solution: More intelligence about whose challenges you accept. Over time some interesting work is done to avoid these problems, and I have to believe that this is more productive than making rules and policies to try to cover these weaknesses. bruce
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