Author: Robert Hyatt
Date: 19:02:01 11/04/00
Go up one level in this thread
On November 04, 2000 at 12:58:44, Wieland Belka wrote: >On November 03, 2000 at 18:16:44, Wieland Belka wrote: >On November 02, 2000 at >14:30:31, Robert Hyatt wrote: >>> >>>>On November 02, 2000 at 13:21:21, Wieland Belka wrote: >>>> >>>>>Hello Crafty friends, >>>>> >>>>>I set a position with command "setboard", let analyze it by Crafty, forced a >>>>>move and saved this position with command "savepos", without file ending "fen". >>>>>But it was not possible to re-import it again: no "read", no "in" command ... >>>>> >>>>>Would anybody help? >>>>> >>>>>Thanks Wieland >>>> >>>>> >>>>You should be able to say "input <file>" and have it set the position up. >>>>I do this all the time. (in works for input of course, as would inp, and >>>>inpu). >>> >>>Thanks for reply! >>> >>>In your Crafty command list v. 17.XX the command "input" was only explained for >>>import of command files?! No other commands importing game files?! >>> >>>Okay, I tried to do like you told, with fen and pgn files - only failures by >>>Crafty!? Crafty was crashing down ... >>> >>>regards Wieland > >>I am not sure what you are trying to do. "savepos <xxx>" saves a FEN position in file "xxx". > >That is clear, of course. And I was doing so ... > >>You can later type "in xxx" and the position will restore to exactly what you saved. > >No! I tried that on this way: At first I imported a PGN file with command >"read", then I exported again as a FEN file with command "savepos" and >re-imported with comand "in". That's okay. But: Another FEN file produced by a >third software I could not import with "in" - Crafty was crashing down! But this >same FEN file I could read by Winboard exactly?! What are you telling now? > > "in" inputs >and executes commands from a file... it won't suck in pgn games >>or anything else. To get a PGN game into crafty to fiddle with (ie to reset >>to a particular position or whatever) type "read <filename>" where <filename> >>is a file in PGN format. You can only work with one PGN game at a time inside >>crafty, so this doesn't sound like what you are asking. > >Bob, the point is: I read your command list v. 17.XX again and again. And I >could not find these explanations to command "input" given here?! > >Am I right saying your command list is not completely? I'm missing commands like >benchmark, freq, cab ... or using CPU time?! Your explanations to command >"input" by command list are not well. What can I do? I can only read your >command list, not more ... ;-) > >regards Wieland If you "in" a file, it must have an "exit" on the end. I can't use an end-of-file test, because the code that handles "in" is the same code that reads from stdin, and an eof from stdin _must_ cause the program to terminate, else it will loop forever. look at the file after a 'savepos'. it has an exit added automatically. Note that the "setboard" command is not needed, crafty will detect that it has read a FEN string and set the position correctly.
This page took 0.11 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.