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Subject: Re: Attacked oppenents squares - why not?

Author: Pham Minh Tri

Date: 01:23:11 11/06/00

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>1.  One of the hard things about such evaluation ideas is the answer to the
>question:  "is this a cause of winning the game, or is it an effect (result)
>of winning the game?"  Sometimes space is critical, sometimes it is not.  It
>is possible to recognize space in different ways.  IE a rook on the 7th is a
>form of "space".

Thanhk you very much. This is good guide for me to understand evaluation
function.

>
>2.  It isn't terribly expensive to implement.  I think gnuchess even has an
>eval term for hung pieces, which requires this information to recognize.  The
>question is, is the cost offset by the gain?
>
>3.  most programs evaluate lots of things, some of which overlap with the
>concept of 'space' and 'mobility'.  It might be that such ideas are good
>enough...



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