Author: Pham Minh Tri
Date: 01:23:11 11/06/00
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>1. One of the hard things about such evaluation ideas is the answer to the >question: "is this a cause of winning the game, or is it an effect (result) >of winning the game?" Sometimes space is critical, sometimes it is not. It >is possible to recognize space in different ways. IE a rook on the 7th is a >form of "space". Thanhk you very much. This is good guide for me to understand evaluation function. > >2. It isn't terribly expensive to implement. I think gnuchess even has an >eval term for hung pieces, which requires this information to recognize. The >question is, is the cost offset by the gain? > >3. most programs evaluate lots of things, some of which overlap with the >concept of 'space' and 'mobility'. It might be that such ideas are good >enough...
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