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Subject: Intelligence Quotient [I.Q.] of Chess Engines

Author: Bob Durrett

Date: 19:34:36 11/08/00


Chess engines [or programs] which can learn might be compared with regard to how
fast and how well they learn.  One could define a chess-playing program's I.Q.
by creating a scale with the "average" learning computer arbitrarily assigned an
I.Q. of 100 and the smartest [fastest &/or best learning] currently available
program assigned an I.Q. of, say, 150.  Similarly, one which learns poorly could
be assigned an I.Q. of, say, 50.  A program without any learning ability at all
would be said to have an I.Q. of zero.  The rest of the programs could be placed
on the scale in some manner which made sense.

Chess-playing programs which can learn might differ in various ways, which might
make the definition of I.Q. somewhat awkward.  For example, one program might
only be able to improve it's opening book.  Another might be able to increase
it's strength in the middlegame, assuming that it plays worthy opponents who are
strong enough to teach the program something of value.  Similarly in the
endgame.

This raises several questions:

(1)  What are the I.Q.s of popular chess engines [or programs]?  In what ways do
they differ with respect to their learning abilities?

(2)  Which engines/programs should be rated the highest with respect to it's
learning ability?  [possibly broken down by phase of the game in which learning
can occur]

(3)  Are there any practical limits to how smart [high I.Q] chess
engines/programs can be made?  What sets those limits?

(4)  If an off-the-shelf "high-I.Q." chess engine can be educated, then why not
deliberately educate it prior to delivery to the customers?  The only
requirement seems to be the availability of qualified teachers.

(5)  Are there any practical limitations on how well educated a chess
engine/program can be?  [Do their "brains" get "filled up"?]  Could you have a
"PhD" engine who graduated, after several years of "study" from a "college"
where all of the "professors" were top GMs?






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