Author: Christophe Theron
Date: 00:01:26 11/12/00
Go up one level in this thread
On November 11, 2000 at 14:31:22, Mogens Larsen wrote:
>On November 11, 2000 at 14:04:41, Christophe Theron wrote:
>
>>But from a theorical point of view I could very well tie them together so you
>>wouldn't be able to distinguish one from the other one.
>
>Naturally, a skilled programmer can hide almost anything if he or she so wishes.
>I just prefer the idea of "selecting" engines on the basis of the position,
>rather than on the actual opponent. It would be of better use outside the
>comparatively narrow field of eng-eng matches IMO.
The idea is not only for the engine-engine matches.
Also, I still believe that the choice of the style should depend on the
opponent, not on the position.
Christophe
>>Programs are flexible entities. Two programs can be merged into what would look
>>like a single entity, while one program could be viewed as 2 different
>>entities...
>
>I agree.
>
>>I would like to merge the two into one, stronger, entity.
>>
>>I would also like to build a polymorphic program which changes its playing style
>>constantly, seldomly play two games in the same way, and still play very strong.
>>
>>This would (help to) solve a number of issues that current chess programs do not
>>really address, like avoiding that the opponent understands your style and set
>>traps according to this knowledge.
>
>Despite my poor knowledge about your program, it sounds like you're heading in a
>sensible direction.
>
>Regards,
>Mogens
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