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Subject: Re: Need some help from Bob Hyatt.

Author: Robert Hyatt

Date: 06:35:51 01/09/98

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On January 09, 1998 at 01:12:02, Mark Young wrote:

> I few days ago I downloaded an endgame tablebase generator. I thought
>it would be fun to make some five piece tablebases for M-chess pro 7. I
>would like to Know what are the best 5 five piece tables to make?
>
>Right now I am making KRPKR but to do this I must first make
>KRNKR,KRRKR,KQRKR I have KBRKR form M-Chess pro so i dont have to make
>it. (thank god. as it took 110,000 sec to do KRNKR)
>
>After I make all of the needed 5 piece tables to make KRPKR and I
>generate KRPKR. Is it ok to delete KRNKR, KRRKR, and KQRKR ? As this
>seems to be a waste of disk space.
>
>
>                                              Mark Young


I think you are on the right track.  One example:  other night Lonnie
was playing Crafty using Hiarcs.  In both games, Crafty won a pawn, but
the games stabilized and ended up in king+rook+pawns for both sides.  In
both games, crafty won, because it knew when to trade the next to last
pawn and leave itself in a winning position.  Without KRPKR, these would
have likely ended in draws.  In computer vs computer games, I am seeing
a
*lot* of KRP vs KR endings.  Crafty almost always draws when it doesn't
have the pawn, and almost always wins when it does...

Do *not* delete those files or you will get odd results.  IE imagine a
case where you are in the KRPKR ending, and you find you can promote
the pawn.  Without KQRKR, you won't promote to queen, because you know
KRPKR is a mate in N ending, but you probably can't see that KRQKR is
a mate as well, without the database...



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