Author: Andreas Stabel
Date: 01:34:09 11/14/00
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I just recently tested VC II, and I must say that it look strong in short time controls, but I used it to analyse a game with a couple of minutes to several hours of thinking time pr. move. What I saw then was that VC II has terible move ordering when thinking for a long time. I don't know if VC II needs hash hits to be able to perform sensible move ordering or if it is some bug. In a position where a rook could be hit by a pawn and thereby cause a cutoff in the search very quickly, VC II kept trying moves like pushing the pawn forward first and this caused it to almost completely stop on ply 11. This was not just something that happened in one position, but it happened all the time in several of the moves of the search. I was a bit surprised by this since it seems to play very well with thinking times of a couple of minutes pr. move. Best regards Andreas Stabel
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