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Subject: Re: Any Programs See THIS As A Draw? - question to programmers

Author: Robert Hyatt

Date: 11:24:21 11/14/00

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On November 14, 2000 at 13:32:09, Jeremiah Penery wrote:

>On November 14, 2000 at 13:20:42, Robert Hyatt wrote:
>
>>On November 14, 2000 at 02:46:23, Jeremiah Penery wrote:
>>
>>>Another position like this is LCTFIN08 (Louget II test, Endgame #8):
>>>
>>>[D]2k5/p7/Pp1p1b2/1P1P1p2/2P2P1p/3K3P/5B2/8 w
>>>
>>>If c5 is not played, a bunch of piece-shuffling will happen.  At least in this
>>>one it's possible to play c5 later (in at least one of the other positions, the
>>>move had to be played immediately, or it could never be played) and so the
>>>50-move rule would help.  However, it'd be nice for several obvious reasons to
>>>be able to play c5 more quickly.
>>
>>Remember, the first goal is to win the game.  If a pawn push is required to
>>win, does it really matter whether the pawn push is provoked by some obscure
>>'weariness' evaluation term, or by the 50-move rule?  Yes, moving the pawn
>>sooner would make the game end sooner.  But since the game result doesn't take
>>into account how many moves the game lasted, this really doesn't matter when you
>>look at the big picture.
>>
>>Cray Blitz won many games based on its specialized draw scoring algorithm.  But
>>it took a lot of time to win those games...
>
>In all of the other positions I posted, the win occurs not by a pawn push but by
>a piece sacrifice.  That is the point - a program should be able to recognize
>when the material is getting you nowhere, but if you sacrifice a piece you can
>still have a (more) winning position.


We won an important game in the 1986 WCCC because of this.  We were a pawn up,
but saw that we could either repeat, or give up a pawn to continue.  We had
chosen to give up the pawn as we were still better without the pawn.  It
_could_ have done it immediately, like a GM would have.  Delaying until after
the second repetition didn't hurt a thing, other than to burn some time.



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