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Subject: Re: mate extension

Author: Robert Hyatt

Date: 07:45:20 01/11/98

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On January 11, 1998 at 08:51:06, Carsten Kossendey wrote:

>On January 11, 1998 at 01:07:46, Stuart Cracraft wrote:
>
>>Someone on this newsgroup wrote about a useful extension
>>that went something like "If the null move search returns
>>a mate score, e.g. n moves to mate, then extend."
>
>If you use recursive null moves, you will want to limit it to small N's
>since otherwise you start extending lines where your opponent moves 6
>times in a row or something, and even the most quiet positions look like
>mates then ;)
>

I do recursive null-move, but *never* two null-moves back to back, so
that
this isn't a problem.  For me, turning this on (plus the hashing
enhancement
I described after Bruce explained his basic idea) means Crafty now finds
Win At Chess 141 in under 30 seconds.  This position has eluded solution
(by Crafty) for a couple of years.

In one minute per move, I now only miss 2 on a P6/200... number 160 and
number 230.  160 still takes 4 minutes or so, while 230 I don't know.
The
good news (for me) is that Crafty is now approaching Cray Blitz in
tactical
skill *if* hardware is equal.  Cray Blitz still solves 297 in less than
1
second, and gets all 300 in 1 second or less (it only times to the
nearest
second, so a 1 second limit really means up to 1.5 seconds per position
or
so.  Crafty can do all but 2 in 60 secs at 100K nodes per second.  Based
on Cray Blitz's speed of 5M nodes per second on a 2ns T90, Crafty should
be able to hit around 10M nodes per second, or be about 100X faster than
it is now.  That would put it solving all but 2 in under 1 second.
null-move
R=2 seems to affect 230, because the first move tosses a rook, and
null-move
searches below that tend to fail high...


>>I didn't see any improvement (with limited testing) after
>>implementing this. Is it basically in time-to-solve or
>>seeing more solutions?
>>
>>Where's the beef?
>>
>>--Stuart



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