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Subject: Re: End game puzzle

Author: Jeremiah Penery

Date: 11:02:36 11/16/00

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On November 16, 2000 at 10:20:57, Ricardo Gibert wrote:

>On November 16, 2000 at 07:15:54, Jeremiah Penery wrote:
>
>>On November 16, 2000 at 05:38:30, allan johnson wrote:
>>
>>>>>Could people let me know how their programmes handle this end game
>>>>>position?
>>>  [D]1R6/2pk4/1P6/8/3r4/K7/P7/8 w - -
>>
>>>>> The key move is 1Rd8+ KxR 2b7 Rb4 3KxR Pc5+ 4Kb5 wins.I'm keen to see
>>>>>whether Rebel, CM8000 et.al.can solve this difficult end game.I doubt
>>>>>that they can given the number of moves they would have top see in advance.
>>
>>It seems to me that black may be able to draw by setting up sort of a fortress
>>with 1. Rd8+ Kxd8 2. b7 Kd7! 3. b8=Q Rd6.  If anything, it takes a very long
>>time for white to accomplish anything, and the only way to progress is to
>>advance the a-pawn, which is hard for him to do.
>
>A few sample lines shows Black is unable to put up significant resistance:
>
>1.Rd8+ Kxd8 2.b7 Kd7 3.b8Q Rd6 4.Qa8 Rb6 5.Ka4 Kd6 6.Ka5 Kd7 7.a3 Kd6
>
>[7...Rd6 8.Kb5 Rb6+ 9.Kc5]
>
>8.Qe8 Kc5
>
>[8...Rb3 9.Qg6+ Kc5 10.Qf5+ wins; 8...Rb7 9.Ka6 (or 9.Qd8+) Rb6+ 10.Ka7 Kc5
>11.a4 Kd6 12.a5 Rc6 13.Kb7 Rc5 14.Qf8+ wins]
>
>9.Qd7 Rc6 10.a4 wins

You're right.  I didn't analyze it deeply enough to see that the white King can
actually help out without forever blocking it's own pawn.



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