Author: Amir Ban
Date: 15:02:10 11/16/00
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On November 16, 2000 at 14:49:18, Marc van Hal wrote: >On November 16, 2000 at 14:11:48, Amir Ban wrote: > >>On November 16, 2000 at 09:07:23, walter irvin wrote: >> >>>to me programs fall into 2 list bean counters and knowledge based . >>>bean counters >>>fritz >>>junior >>>nimzo >>>lg2000a >>> >>>knowledge based >>>shredder >>>hiarcs >>>rebel >>>tiger >>>diep >>>crafty >>>king >>> >>>now you would think that the knowledge based programs would destroy bean >>>counters .but that is usually not the case .bean counters are some of the best >>>and strongest .which makes me wonder if trying to put so much knowledge in a >>>program really makes it better .i think that depth of search would count for >>>more than knowledge . >> >>The term "knowledge based" is traditionally used in the field to excuse the poor >>performance of a program by its programmer or its fans. In extreme cases (cf. >>Botvinnik) it was used to excuse the failure of a program to play any games. >> >>The label gained acceptance because of the wide misconception that understanding >>of positions necessarily comes at a great cost of speed. >> >>Amir >What is precisly ment here by bean counters? In this thread, the opposite of "knowledge based", and if you know precisely what that means, then you know precisely the opposite. The term bean counter was invented by Chris Whittington to criticize programmers who make a big fuss out of whether their program wins or losses the game, instead of focusing on the creative aspect of its play. In effect he was saying that he doesn't care about results. Amir
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