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Subject: Re: Three Brain Schredder

Author: Torstein Hall

Date: 15:40:52 11/17/00

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On November 17, 2000 at 18:33:54, Uri Blass wrote:

>On November 17, 2000 at 18:23:30, Torstein Hall wrote:
>
>>On November 17, 2000 at 17:44:50, Uri Blass wrote:
>>
>>>On November 17, 2000 at 17:20:25, Fernando Villegas wrote:
>>><snipped>
>>>>c) If it is not, how this entity compares with Schredder IF two top programs are
>>>>harnessed toguether? I suppose many experiment has been already performed before
>>>>delivery.
>>>
>>>I think that it is has some rules based on evaluations and main lines.
>>>
>>>Example 1:If engine A fail low after 1 second and engine B fail low after 10
>>>seconds with the same main line then it is logical to assume that engine B is
>>>weaker in tactics in the relevant position so it is logical to choose engine A.
>>>
>>>Example 2:If engine A shows evaluations:+1.1 and the evaluation goes down to 0.5
>>>when engine B has stable evaluation of 0.0 then it is logical to assume that
>>>engine B understands the position better(I usually expect +1.1 to go up and not
>>>to go down) so it is logical to choose engine B.
>>>
>>>I do not know if Shredder is using similiar ideas but this is the ideas that
>>>seem to me logical to try in order to be correct most of the time in choosing
>>>the right engine in cases when both engines have equal strength.
>>>
>>>Uri
>>
>>I feel that such a beast must be weaker than a normal program, as it have to
>>waste a lot of computing time. First two engines computing the same pos. Then
>>the third engine etc. etc.
>>
>>Torstein
>
>I disagree because of the following reasons:
>
>1)The third engine may have a simple rule to decide so it practically may waste
>less than 1% of the time.

Probably true!

>2)The two engines do not use the same time so it can be clearly less than twice
>slower because the playing engine may be used 90% of the time.
>
This I think (or feel)must be wrong.
Both engine A and B have work on the position at first for the engine 3 to
deside on them. So in effect you lose a lot before you deside. And if you only
switch engine rarly, I feel that somehow the idea loses much of its point.
But perhaps Stefan can tell us more?

Torstein


>Uri



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