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Subject: Re: BOB

Author: Robert Hyatt

Date: 06:58:00 11/19/00

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On November 19, 2000 at 01:09:11, Gregor Overney wrote:

>>The program would be a hybrid approach.  To run fast on the Cray requires
>>a lot of vectorization throughout the program.  Bitmaps are cute, but they
>>don't run fast on a Cray without some vector stuff as well.
>>
>>NPS?  CB could do 7M.  Crafty should be able to do the same.  It would
>>be tough... but it wouldn't be Deep Blue by any stretch.  Winning the
>>WC?  Difficult question.  Such a machine won it twice, of course.  A third
>>time?  who knows?
>
>
>Let me ask you a stupid question? (Just in case you want to take time to answer
>stupid questions at all.)
>
>Cray sells two types of supercomputers. One that has a lot of "standard"
>micro-CPU's, such as the 21264, but a rather moderate bandwidth between CPU's.
>And an other model (my personal favorite) that has less processors (4 to 32
>CPU's) but offers a tremendous bandwidth between CPU's.
>
>Which one would you chose? The one with much more processors but a slower
>bandwidth or....a system with less CPU's but a much higher bandwidth if you had
>

Obviously the T3 family is _the_ machine to be used, due to the alpha processor
and a tremendous number of them.  The problem is that this is a message-passing
architecture, while the T932 is a shared-memory architecture.  In general, a
message passing system is easier to develop software on (fewer bugs and race
conditions).  But performance is a real issue since everything must be shared
via explicit messages between nodes.  Shared memory is far more flexible, but
also far more expensive.



>1) enough $$$$$$$$$$$$$$$
>2) enough space and more than enough slaves to keep your Cray working
>3) the urge to create the fastest combination of Cray system and Chess engine in
>2000?
>
>
>Gregor


I still plan on doing a message-passing (PVM and/or MPI) version of Crafty,
hopefully this year.



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