Author: Robert Hyatt
Date: 11:35:20 01/13/98
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On January 13, 1998 at 14:30:40, Robert Hyatt wrote: >On January 13, 1998 at 12:57:43, Stuart Cracraft wrote: > >>Years ago I remember reading something where Dan and Kathe Spracklen >>(remember them?) said that the addition of the square-of-the-pawn >>rule-of-thumb to their program increased is strength significantly. >>(I think they said a whole USCF class!) > >It wasn't Dan and Kathe, it was me. This was something I added to >"blitz" around 1970 or so. Back then, it was searching 4-5 plies >max, and had a USCF rating of around 1400, playing in local tournaments. >But it kept getting hoodwinked in endings where the opponent would offer >something to decoy the king away, and then the pawn could scamper in >before the king could catch it. It was winning middlegames, but losing >endgames. Remember too, that this was in the days of 4-5 plies of >selective search, with *no* extensions and not even a real quiescence >search. So this was a critical issue. > >When I put this in, its overall rating climbed to 1600, and stuck there >until I "went exhaustive" in 1977 when its rating jumped to 1800+, and >then when I "went Cray" in 1980 we went to 2200+. (All official USCF >rating numbers, not TPR or something else). > > >> >>Anyway, now that I have passed pawns stored in my pawn transposition >>table, it would be simple to use them in some calculation to get a >>square-of-the-pawn assessment. >> >>How have you implemented square-of-the-pawn? Are there any strange >>implementation issues or things to watch for? What kind of strength >>improvement did your program get and how did you determine this >>strength improvement. >> >>Thanks ahead! >> >>Stuart > >The issue is only "can the king catch the pawn?" If the answer is no, >score+=queen-pawn, if the answer is yes, then there's no bonus. You >still >need a search, because it is possible to have two passers, neither of >which >can outrun the king, but neither of which can be captured either because >capturing one takes you out of the square of the other... By the way, for the record, this has been a part of every program of mine from the early 70's on. I recall only one game (ACM computer chess game) where this was important, in 1984. We were playing NuChess, and we had this and NuChess didn't. We were dead lost, when NuChess decided to rip a center pawn rather than our outside passer. In so doing, it won an extra pawn, but it allowed Cray Blitz to trade every piece on the board (forced) and the a-pawn waltzed in unmolested. So it positively influenced one important game that I remember. It might have helped in a couple of others where it would be easy to trade your last piece and let a pawn run... But it was really significant when we could do 4-5 plies in the middlegame, and maybe 5-6 in the endgame. That leaves a lot of room for swindles... I know. I was the "swindlee" several times before I fixed it. :)
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