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Subject: Re: multi cpu

Author: Bob Durrett

Date: 14:04:51 11/20/00

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On November 20, 2000 at 15:08:05, Robert Hyatt wrote:

>On November 20, 2000 at 13:53:55, walter irvin wrote:
>
>>i have been thinking about multi processors and computer chess .my idea must be
>>wrong because no one uses the processors in this way .lets use the example of 32
>>cpu machine .
>>    depth      cpu used
>>1 ply           4
>>2 ply           4 = assumes that ply 1 has been played
>>3 ply           4 = assumes that ply 2 has been played
>>4 ply           4 = assumed that ply 3 has been played
>>5 ply           4 = assumes that ply 4 has been played
>>6 ply           4 = assumes that ply 5 has been played
>>7 ply           4 = assumes that ply 6 has been played
>>8 ply           4 = assumes that ply 7 has been played the cpu at the deepest
>>depth determines score
>>
>>it seems to me with the cpu's used in this manner depth of search would be much
>>deeper and could eliminate not all but alot more of the horizon effect .imagine
>>if 64 cpu's were used???surely 3000 elo could be achieved ??? like i said there
>>must be a flaw because its not done this way .anyone know why??
>
>
>The problem is that the CPUs near the root of the tree aren't doing anything,
>while the cpus near the tips are overloaded.  The tree is highly non-uniform,
>plus you can't evaluate the difference between two moves at the root until the
>searches below those two moves are finished.
>
>And then there is alpha/beta...  and its serial behavior


Not that I really fully understood what walter irvin was proposing here, but . .
. cannot at least part of his idea be salvaged here?  Is there no part of his
idea that might be used somehow?



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