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Subject: Re: New version of EXchess

Author: Dan Homan

Date: 14:19:23 11/20/00

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On November 20, 2000 at 17:04:37, David Dahlem wrote:

><snip>
>>
>>>also it seems if the program uses losses to tune it;s eval, then it can be
>>>misinterpreted.
>>>for instance, result from a game that was played in 5 min/game, will have lesser
>>>values of importance then a game that was played at 40/40 or 40/60.
>>>
>>>
>>>so it can be interpreted that an exchess version that plays only 5min blitz will
>>>have one kind of tuned eval, while the other one that plays mainly 40/40 will
>>>differant. Which one is  best? :)
>>>
>>
>>Yes, the learning results from 5 min blitz games might be quite different from
>>40/40.  One test I did was 200 games with crafty at 1 min bullet.  EXchess lost
>>a large percentage of the games in the first 100, but did much better in the
>>second 100 (EXchess still clearly lost the match, but the results were
>>significantly closer than the first 100 games).  However, when I then matched
>>this version of EXchess against GNUchess at longer time controls (5 min blitz, I
>>think), my results were not better (and actually a bit worse) than before the 1
>>min bullet games against crafty.
>>
>> - Dan
>>
>Along the same line, I have a question. Will losing to a much stronger engine
>such as Fritz6 or losing to a program weaker  than Fritz6, cause EXchess to
>learn much faster or supposedly get stronger quicker?
>
>Dave

I am not sure. Try it an see. I seem to remember something from the knightcap
group saying that learning was most efficient from games with similar strength
opponents.

 - Dan



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