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Subject: Re: Possible computer cheater? Or just very lucky in two games?

Author: Robert Hyatt

Date: 18:57:04 11/20/00

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On November 20, 2000 at 19:30:46, Bruce Moreland wrote:

>On November 20, 2000 at 19:03:48, Mogens Larsen wrote:
>
>>Btw, do you check comp-comp games for illegal human intervention?
>
>I don't particularly care what people do these days.  I just get flabbergasted
>when I hear people say that it's OK to fire up the ol' comp when you play a comp
>account, because that's only fair since otherwise it would beat you.  Of course
>it's going to beat you, it's rated hundreds of points higher.  Or when people
>say that they have a right to abuse any computer, since the computers are part
>of what they are paying for when they join ICC.  This makes as much sense has
>them saying that they have the right to abuse any human player, since they've
>paid their fifty bucks.
>
>It's very hard to tell if someone is cheating with a human in computer vs
>computer games, but if I knew it was happening, I would be bothered.  If I'm
>going to play a computer, I should be playing a computer.
>
>I watched an exhibition game between a computer and an IM, and the operator of
>the computer started moving very quickly when the human ran low on time, even
>though he had a lot himself.  I thought this was a case of human intervention,
>and it bothered me at the time.
>
>Odd things have happened at other times, as well.
>
>bruce
>
>
>bruce


This might or might not be a case of operator intervention.  IE Mike Byrne
wrote a time allocation module for Crafty that would do just this.  As the
opponent got lower on time, Crafty would move faster to keep the pressure
up, by not giving the opponent long 'thinks' on crafty's clock.

I fiddle with it every now and then but in general, I don't use it very much
since I don't like the 'concept' particularly.



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