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Subject: Re: CM8000: Known bugs reported by users

Author: Paul Doire

Date: 18:33:05 11/21/00

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On November 21, 2000 at 19:03:28, ujecrh wrote:

>On November 21, 2000 at 18:34:13, John Merlino wrote:
>
>>
>>Ok. I've gone through all of the e-mail that users have sent us, and here are
>>the only significant bugs (i.e. ones that are verified and/or happening to more
>>than one user).
>>
>>-- Win2K users have reported that tutorials will crash if you make an error
>>moving a piece. The dialog box comes up asking you if you want to try again, and
>>pressing either the "Yes" or "No" button will result in a crash. This will be
>>fixed in the patch.
>>-- One user has reported that, on many occasions, several personalities will
>>stop responding after leaving book. Has anybody else experienced this?
>
>If I remember correctly there was something about that in the release notes
>installed with ChessMaster 8K.
>
>>-- Two users have reported sound anomalies such that both Thematic and Simple
>>Sounds will not play on their systems UNLESS (and this is the weird part)
>>Chessmaster is NOT the active app. Spoken move announcements works fine on these
>>machines. The development team apparently has some idea of what the problem
>>might be and are hoping to have a fix for the patch.
>
>I noticed that and thought it was on purpose, in fact it is pretty nice to have
>sounds disabled when you do something else and CM is in background too. Very
>minor bug, if a bug at all.
>
>>-- Two users have reported problems with command line parameters for XBoard
>>engines, but the development team cannot reproduce any of them. Can anybody
>>reply to this with some examples of this failing? I would need the engine (and
>>its version number), and the EXACT text entered into the command line parameter
>>edit field.
>
>Even stranger, after having such a problem I noticed that if I started the
>parameters by a blank space they were sent correctly to the engine. Maybe that
>can help.
>
>>-- A few users have asked for a "human adjudication" feature that would allow a
>>user to intervene in a computer vs. computer tournament game, calling it a draw
>>or a win for one side or whatever. This is a good suggestion, but it remains to
>>be seen whether it gets into the patch.
>>-- Of course, two users have reported that the program fails to run AT ALL on
>>Windows 2000. They, sadly, are told that the program does not officially support
>>Windows 2000 and that their best bet is to return it. It is unknown what is
>>causing this problem.
>>
>>Other bugs that have already been fixed/addressed:
>>-- There was a bug that would cause the mentor engine to restart thinking about
>>a position if the Visual Thinking or Thinking Lines window was opened, even if
>>the mentor engine had already been thinking about the position and sending its
>>output to another window.
>>-- Fixed a bug that would cause the "Positions" columns in the Thinking Lines
>>window to display incorrectly after approximately 2.1 billion positions had been
>>seen. These columns will now "wrap" their values (i.e. display incorrect data)
>>after approximately 4.2 billion positions, but this is unavoidable. On a typical
>>machine (Pentium III - 600 Mhz, for example) this will not occur until 30 or
>>more hours have passed, given a typical midgame position.
>>-- Fixed a crash that was caused by attempting to load a 16-color bitmap as a
>>wallpaper in a room. 16-color bitmaps are not supported, but the program now
>>tells you when you are attempting to load one as a wallpaper.
>>-- The Vector Board that is mentioned in the documentation actually does not
>>exist in the program. The documentation is in error.
>>
>>And some enhancements that I'm sure some of you will appreciate:
>>
>>-- Added a "Copy Contents" context menuitem to the "Thinking Lines". Whenever
>>any checkbox in this dialog is selected, you can now right-click on any "best
>>line" window (the one that has a "Score" column), and one of the menu items will
>>be "Copy Contents". Choosing this item will copy all of the contents of that
>>window to the Windows clipboard, formatted just like it is in the program. Since
>>you can have more than one of these sub-windows active at a time (if you have
>>more than one checkbox selected), whichever "best line" window you right-click
>>on will be the one that copies its data to the clipboard.
>>
>>-- Added an "Import PGN Settings" dialog that allows you to set the criteria by
>>which games in a PGN file are imported into an opening book. The following
>>options are available:
>>-- Moves for Color. Whether you want the moves for White, Black or
>>both to be imported. The default is Both.
>>-- Weighting Frequency. Whether you want the moves to be weighted by:
>>	Frequency (how often the moves occur in the PGN file)
>>	Wins (how often the move was made by the side that won the game)
>>	Losses (how often the move was made by the side that lost the game)
>>	Draws (how often the move was made in a game that was drawn)
>>	Long (how often the move was made in a long game -- the longer the
>>              game, the more likely the move will have a higher weight)
>>	Short (how often the move was made in a short game -- the shorter
>>              the game, the more likely the move will have a higher weight)
>>        Captures (how often were captures made in the opening)
>>        Low Captures (how rarely captures were made in the opening)
>>	Queen (how often were queen moves were made in the opening)
>>        Pawn (how often pawn moves were made in the opening)
>>        Gambit (how often gambits -- pawn sacrifices -- were made in the
>>              opening)
>>The default is Frequency.
>>-- Depth. How many moves deep you want the opening book to be. This number
>>is in terms of plies, meaning the default depth of 30 equates to 15 moves
>>by White and Black.
>>
>>At this time, the patch is hopefully going to be released within two months. Of
>>course, many more users are probably going to be sending their bugs, so I'll
>>keep you all updated with the most significant ones.
>>
>>jm
>
>I would add two suggestions
>
>1/ It would be nice if we could specify an initialization string that will be
>send to the winboard engine when it is started like winboard does (with the
>parameter /initString=...). It could either be from a ChessMaster text editor
>dialog box or simply offer the option to give a filename. Then, when the
>winboard engine is started, the content of the given file is sent as is. That is
>great for example when you want to disable ponder and the engine does not
>support any parameter to do it from command line but requires the "easy" command
>to be sent.
>
>2/ Allow custom personalities and winboard engines to have ratings and play
>rated games ! Two reasons for that:
>    First: people will not have to launch Chessbase or any tools to compute
>ratings.
>    Second: Some people, like me, use a fake winboard engines to play on a
>wooden chessboard connected to the PC (UCB or Saitek autoboard for example). In
>the actual configuration these games can not be rated.
>
>Overall, this is by far the best ChessMaster upgrade I have seen so far,
>congratulations to the whole development team and thanks for the great software
>!
>
>Ujecrh

Hi, Welcome Back
Update on XBoard Engine issues:

Putting a space first in the parameter line has resolved issues
I had with Bringer 1.7 and Anmon 5.09 ,they are up and running thanks to
Ujecrh's tip. Thanks

Additionally,these 3 engines don't seem to recognize the 0-0 or 0-0-0
command when engine displays it in "Engine Output Window"
1)Arasan 5.4
2)Gnuchess 4.14
3)Phalanx 22 Dobes

Arasan's parameter line=(space)-H 32768
Gnuchess parameter line=(space)-T 1400000
Phalanx's parameter line=(space)-l+ -t32768 -r900

Tao 4.4 causes "illegal operation by chessmaster" whenever it attempts to update
its tbook.bin file.

GreenLightChess 2.10 parameter (space)-hash 32
Nothing happens

Nejmet 2.57 parameter(space)-xb
Nothing happens

NewRival 1817 paramater(space)-winboard 32000 -info
Gui starts nothing happens

Yace 023 no parameters
Nothing happens

Raffaela 002 no parameters
Gui starts and as white engine makes move in own GUI
Nothing else

SOS 11/99 parameters none or (space)c:\\chess\\nalimov
which is path to my Nalimov tablebases
nothing happens.

John I hope this is specific enough and can aid in the next patch

Regards,
Paul



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