Author: Chessfun
Date: 04:51:30 11/24/00
Go up one level in this thread
On November 24, 2000 at 03:01:03, Uri Blass wrote: >On November 24, 2000 at 02:46:39, Chessfun wrote: > >>On November 24, 2000 at 02:39:25, Uri Blass wrote: >> >>>On November 23, 2000 at 21:43:07, Chessfun wrote: >>> >>>>On November 23, 2000 at 21:07:50, Daniel Chancey wrote: >>>> >>>>>I'll perform a test with 2 60 min games between the 2 with the default settings. >>>>> >>>>>Shoot me if Chessmaster 7000 loses on time. It's manually operated. >>>>> >>>>>Castle2000 >>>> >>>> >>>>CM7000 will not use all it's time. You'll be lucky if he uses 30 min. >>> >>> >>>I think that the time that chessmaster will use is dependent on the operator. >>>If chessmaster does not use enough time in the opening then the operator can >>>tell it in the opening 90 minutes per game or 120 minutes per game and not 60 >>>minutes per game in order to change the time control later if there are problems >>>in the time management. >>> >>>Uri >> >> >>How by doing that do you end up with a fair result? >>The fact that the CM moves quickly and don't utilize >>it's time properly is a program fault the operator IMO >>should not influence the game by giving it more time. >> >>Sarah. > >I see nothing unfair if the rules of time management are decided before the >games. I do. The only acceptable rules IMO are the same time with the program making it's move without human interference. If playing on a server manually on one program and being concerned by the lag of manually moving then add an inc of 5 secs per move to the initial time controls. >When I operated Rebel Century in the Israeli league I did something similiar >because Rebel century did not support time control of 2 hours per 40 moves+1 >hour per game and the programmer told me that changing the time control at move >40 to the times on the clock cause Century to play faster so I changed it at >move 40 to the time in the clock +30 minutes so if it had 70 minutes per game in >the digital clock I changed it to 100 minutes per game. IMO that should not have been allowed. >I also did not use 2 hours/40 moves in the opening of the game because I needed >time to operate Rebel and I used faster time control(average 2:45 minutes per >move or even less than 2:45 minutes per move if the people who were responsible >for the hardware came late). > >I believe that everything is fair if you decide about the rules before the game >and do not change the rules that you decided about during the games. Under that theory giving one program 2 hours the other 1 hour is fair as long as it's known. I don't see how the result in a case such as that are fair. Sarah. >Uri
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