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Subject: Re: The reason that gandalf is a good program for analysis

Author: Peter Fendrich

Date: 06:05:15 11/24/00

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On November 24, 2000 at 02:47:09, Uri Blass wrote:

>On November 23, 2000 at 19:06:29, Peter Fendrich wrote:
>
>>On November 23, 2000 at 16:10:54, Uri Blass wrote:
>>
>>>On November 23, 2000 at 12:33:12, Peter Fendrich wrote:
>>>
>>>>On November 22, 2000 at 12:10:18, Uri Blass wrote:
>>>>
>>

-- snip --
>The reason is simply for analysis of correspondence games.
>
>I generate a small tree of moves and I want to use the evaluations after search
>in the leaves of the tree to decide about my move.
>
>If I use a preprocessor I cannot compare between the evaluation in different
>leaves because they are based on different tables.
>
>If I do not use a preprocessor I can do it.
>
>Uri

In that case I think you definition is perfectly allright.
Even small gradually changes between rootnodes will give
different evaluations, not comparable beteween rootnodes.
Terra is preprocessing!
Another thought: These numbers can't be of much value in corr. games. I mean the
positional/strategic knowledge in chess programs isn't much to rely on.
When material is the difference however, then the preprocessing has no impact
anyway.
//Peter





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