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Subject: Re: drawishness evaluation

Author: Don Dailey

Date: 23:38:20 01/14/98

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On January 14, 1998 at 18:17:12, Jay Scott wrote:

>It's the last round and your program needs to win.
>Either a draw or a loss will put you at the same standing.
>Or, it's the last round and you can't afford to lose.
>With a win or a draw, you take clear first.
>
>Your opponent is stronger than you, and you'll be
>satisfied with a draw. Or, your opponent is much weaker
>and you want to try for a win even in a worse position.
>
>Humans are pretty good at adjusting their play to the
>situation. But programs tend to think that an equal

This may generate some controversy but no one knows how
many games are lost because someone tries this.   A master
friend of mine once told me to play my game and not worry
about who my opponent is.   He also told me the best way
to play for a draw is to play for a win!   Players of
greater skill can do just as you say and adapt to the
situation but I think it can be a risk.

But humans do know when to take a quick draw offer!


>sharp position is about the same as an equal drawish
>position--if they have a preference, then it's always
>the same preference regardless of circumstances. Some
>programs have a "contempt factor" that adjusts the value
>of a forced draw, but I've never heard of a program that
>tries to take into account the likelihood and importance
>of an eventual draw that can't yet be seen in the search.
>
>The problem can be solved in principle by including a
>separate drawish<->sharp measurement in the evaluator.
>If the pawn structure is symmetrical, the position is
>more drawish; if there's one open file that all the
>heavy pieces will be exchanged on, it's more drawish;
>opposite color bishops are drawish in the endgame and
>sharp in the middlegame; a big concentration of enemy
>pieces around the king suggests sharpness; that kind
>of thing. Of course it's hard to measure this accurately,
>but then, it's also hard to tell whether you have
>enough compensation for a pawn. Measuring drawishness
>doesn't seem any more difficult than that.
>
>Once you have a drawishness measure, you can use it to
>adjust the evaluation depending on how valuable a draw
>is for this game. If you need to win, then a drawish
>position is similar to a losing position. If you only
>need a draw, a drawish position is similar to a winning
>position.
>
>Does anybody know of a program that does something like
>this? Tell us about it!
>
>I think this would be good for getting more half points
>from grandmasters and more full points from weaker opponents.
>I'm puzzled why I haven't heard of a program doing it.
>
>  Jay

I think many programs do most of the things you mention but
don't relate it to their desire to draw or win.

- Don






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