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Subject: Re: extremely nice game with inaccurate :-))) move 30.Nf6+!

Author: Robert Hyatt

Date: 15:56:35 11/25/00

Go up one level in this thread


On November 25, 2000 at 16:30:02, kurt wrote:

>On November 25, 2000 at 14:26:09, Uri Blass wrote:
>
>>On November 25, 2000 at 13:27:32, Robert Hyatt wrote:
>>
>>>On November 25, 2000 at 11:01:51, Uri Blass wrote:
>>>
>>>>On November 25, 2000 at 10:13:40, Thorsten Czub wrote:
>>>><snipped>
>>>>>Nf6 is a typical bluff move. it pushes the problem over the horizont.
>>>>>a horizont problem. this time a positive.
>>>>>+ thats the way the new paradigm programs win.
>>>>>
>>>>>they see a win or a good move. Nf6.
>>>>>they play it.
>>>>>like a human beeing directed by ideas and illusions.
>>>>
>>>>I doubt how many humans will play Nf6 in a game.
>>>>I believe that most of the strong players will not do it.
>>>>They know that they can have a positional advantage with no risk and they will
>>>>be afraid to sacrifice a piece if they do not see at least a forced draw.
>>>>
>>>>I believe that most humans are going to play Ng3.
>>>>
>>>>
>>>>>creative thinking. there is never really an accurate way to win life !
>>>>>but by doing something and having the initiative you often increase
>>>>>the chances to win. but - it is risky. if GT would have played
>>>>>Nf6 against (say) GOD Nf6 would only have been a nearly forced draw.
>>>>
>>>>If white can win by another move instead of Nf6+ then Nf6+ is a mistake and when
>>>>the opponents will get better playing this move is not going to lead to a win
>>>>against them.
>>>>
>>>>>but the bean counters on the other side of the board are not god.
>>>>>they have horizont problems too and this is the reason GT wins although
>>>>>it plays smashing inaccurate sacs.
>>>>
>>>>I believe that the evaluation after search should be accurate.
>>>>
>>>>My opinion is that not accurate static evaluation can be a good idea only if it
>>>>helps to get more accurate evaluation after search.
>>>>
>>>>When I play correspondence games I expect my opponents to be accurate and if I
>>>>find that Nf6+ is leading to a draw then I play another move that gives me a
>>>>better chances.
>>>>>
>>>>>whatever. the games are impressing IMO.
>>>>>
>>>>>If you have a program that plays accurate, it would e.g. not have played
>>>>>Nf6 and other moves, and it would maybe not risk anything.
>>>>>it would not risk something because it has computed that this risk is not
>>>>>working.
>>>>>you get a genius-program. plays boring ,  but accurate. never doing anything.
>>>>>waiting for a mistake of the opponent.
>>>>
>>>>I disagree.
>>>>
>>>>If there are 2 moves that are leading to a draw an accurate program can choose
>>>>one of them that is a sacrifice.
>>>>>
>>>>>this is one reason i do believe bob hyatt is wrong. he believes if crafty
>>>>>is accurate it would play better chess. i don't think so.
>>>>
>>>>I think that no program is accurate and that no program is going to be accurate.
>>>>
>>>>If crafty is going to play accurate then it is never going to lose in chess.
>>>>The fact that it is losing is a proof that crafty has no accurate evaluation.
>>>>
>>>>
>>>>>crafty would not do anything. like a human beeing sitting in his chair,
>>>>>completely
>>>>>autistic because he had considered anything in forward and have found out that
>>>>>life
>>>>>is dangerous and therefore better not move ONE step forward-.
>>>>>cause driving in the car is dangerous.
>>>>>better NOT drive. and eating is dangerous. could be poisened. and sleeping is
>>>>>dangerous, because you have eyes closed. everything is dangerous. so better
>>>>>doing nothing.
>>>>>and thats what crafty is mainly doing. accurate doing nothing.
>>>>>if crafty would be a human beeing, you would call him ill.
>>>>
>>>>I disagree.
>>>>
>>>>There are humans who never sacrifice in chess and I do not call them ill.
>>>>
>>>>Crafty is not accurate and there are a lot of cases when it evaluates wrong and
>>>>this is one of the reasons that Crafty lose games(it can sacrifice the king
>>>>safety for a pawn because of wrong evaluation function that say that the pawn
>>>>has bigger value).
>>>>Gambittiger is also not accurate and can do the opposite mistake.
>>>>
>>>>The fact that Gambittiger is better than Crafty is not a proof that Gambit is
>>>>more accurate about it because gambit is better in tactics and also better in
>>>>the endgame.
>>>>
>>>>Uri
>>>
>>>
>>>I think GT is definitely better in tactics.  I don't think it is better in
>>>endgames.  It has several important pieces of information totally missing.
>>>I have posted a game or two showing serious ones.
>>
>>My impression was based on some of thorsten games that he posted here.
>>
>>Here are two games when Crafty lost in the endgame when the evaluation of it was
>>close to equal during the endgame.
>>
>>These games are 2 of the 12 games that were posted by thorsten some weeks ago.
>>
>>Crafty lost at least one more game in the endgame but i prefered to post only
>>these 2 games because it is clear that crafty's evaluation was of something that
>>is close to 0 at move 40.
>>
>>The problem in the second game seems to be null move problem and Crafty was in
>>zunzwang at move 77.
>>
>>
>>
>>[Event "60/60"]
>>[Site "k6-400"]
>>[Date "29/10/2000"]
>>[Round "1-1"]
>>[White "Gambit-Tiger1.0"]
>>[Black "Crafty17.13"]
>>[Result "1-0"]
>>
>>1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 a6 6. Bg5
>>e6 7. f4 Qb6 8. Qd2 Qxb2 9. Rb1 Qa3 10. f5 Nc6 11. fxe6
>>fxe6 12. Nxc6 bxc6 13. Be2 Be7 14. O-O O-O 15. Rb3 Qc5+
>>16. Be3 Qe5 17. Bf4 Nxe4 18. Nxe4 Qxe4 19. Bxd6 Rxf1+
>>20. Kxf1 Bxd6 21. Qxd6 Qd5 22. Rd3 Qxd6 23. Rxd6 c5 24. c4
>>Rb8 25. Kf2 Kf7 26. Rc6 Ke7 27. Rxc5 Kd7 28. Ra5 Rb2
>>29. Ke3 Bb7 30. a4 Rb3+ 31. Kd4 Ke7 32. Bd1 Rb2 33. Bf3
>>Bxf3 34. gxf3 Rxh2 35. Rxa6 Rh4+ 36. Kc5 Rf4 37. a5 Rxf3
>>38. Rc6 Ra3 39. Kb6 e5 40. Rc7+ Kf6 41. a6 e4 42. a7 e3
>>43. Rc8 e2 44. Re8 Rb3+ 45. Kc6 Ra3 46. Kb7 Rb3+ 47. Ka8
>>Rb2 48. c5 Rd2 49. Re3 Kf5 50. c6 Kf4 51. Rxe2 Rxe2 52. c7
>>Rc2 53. Kb7 Rb2+ 54. Kc6 Rc2+ 55. Kd6 Rd2+ 56. Ke7 Ra2 1-0
>>
>>
>>[Event "60/60"]
>>[Site "k6-400"]
>>[Date "29/10/2000"]
>>[Round "3-1"]
>>[White "Gambit-Tiger1.0"]
>>[Black "Crafty17.13"]
>>[Result "1-0"]
>>
>>1. d4 d5 2. c4 c6 3. Nf3 Nf6 4. Nc3 dxc4 5. a4 Bf5 6. e3 e6
>>7. Bxc4 Bb4 8. O-O Nbd7 9. Nh4 O-O 10. f3 Bg6 11. Nxg6 hxg6
>>12. Qc2 Qe7 13. e4 c5 14. Be3 cxd4 15. Bxd4 Bc5 16. Qf2
>>Bxd4 17. Qxd4 Rfd8 18. Bb5 a6 19. Be2 e5 20. Qe3 Qc5
>>21. Qxc5 Nxc5 22. Bc4 Rd4 23. b3 Nd3 24. Ne2 Rd7 25. Rfd1
>>Rad8 26. Nc3 Kf8 27. Rab1 g5 28. h3 g6 29. Rd2 Nf4 30. Rxd7
>>Rxd7 31. Rb2 Ke7 32. Kf1 Ne8 33. Rc2 Nc7 34. Kf2 Nce6
>>35. Ke3 Nd4 36. Rb2 Kd6 37. a5 f6 38. Na4 Rc7 39. Nb6 Rc6
>>40. b4 Ke7 41. Rd2 Kf8 42. Kf2 Kg7 43. Kg3 Rc7 44. Kh2 Kf8
>>45. Rf2 Rh7 46. Bf1 Rc7 47. g3 Nh5 48. Nd5 Rc6 49. Kg2 Kf7
>>50. Rb2 Kg7 51. b5 axb5 52. Bxb5 Rc5 53. Bd3 Rxa5 54. Rxb7+
>>Kh8 55. Bc4 Rc5 56. Rb4 f5 57. Kf2 Nc6 58. Ra4 Kg7 59. Bd3
>>Nf6 60. Nc7 Rc3 61. Ne6+ Kh6 62. Ke2 f4 63. Kd2 Rb3 64. g4
>>Rb8 65. Kc3 Nd7 66. Ra6 Nd8 67. Nxd8 Rxd8 68. Ra5 Rc8+
>>69. Kb4 Rb8+ 70. Rb5 Re8 71. Be2 Re6 72. Rd5 Nf6 73. Ra5
>>Re8 74. Ra6 Nd7 75. Bb5 Rb8 76. Re6 Rb7 77. Re8 Kg7
>>78. Re7+ 1-0
>>
>>Uri
>
>Yes you are right. Crafty lacks instructions from middle to end game face.
>Last game above shows clearly that no instruction are given to deminish
>the bishop strength by placing pawn on squares of opposite color.

This is incorrect.  Crafty _does_ have an eval term for this, if you look
in evaluate.c...  It has been there for a couple of years, at least.

>And,how
>to maximize its own strength. Like move 27...g5 /g6 etc. and does not find
>b4 for its night and force exchange instead of long king march into nowwhere.
>I hope Bob reads this concern of mine and provide instructions so that
>crafty can cope with such simple positions.
>Thanks for your effort to highlight crafts weakness.
>kurt.



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