Author: Peter Skinner
Date: 13:12:24 11/26/00
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>My point is, who cares? Computers don't attack worth a flip. Humans do. If >you write a crappy king safety evaluator, and play against computers, you might >not even notice. Computers don't make the same sorts of tactical mistakes >that humans do. Crafty will lose many games because it is simply "slow". It >would be fairly easy to make it 2x faster. But that would make it 10x harder >to modify in the future. I choose to stay "slow" for that very reason. And I >_know_ I am slow... And it doesn't take tactical losses against computers to >let me know... Would there be a problem in creating a faster Crafty if not just for ICS use? >I am interested in the evaluation issues, not the search/speed issue at >present, as hardware will slowly erase search problems... Crafty is playing >almost nothing _but_ computers at present, which is what I was afraid would >eventually happen. Well isn't that what Crafty and Scrappy are for? To see the rating difference between a computer than plays everything, and one that only plays humans?
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