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Subject: Re: GM manages one draw out of fourteen blitz games

Author: Peter Skinner

Date: 13:12:24 11/26/00

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>My point is, who cares?  Computers don't attack worth a flip.  Humans do.   If
>you write a crappy king safety evaluator, and play against computers, you might
>not even notice.  Computers don't make the same sorts of tactical mistakes
>that humans do.  Crafty will lose many games because it is simply "slow".  It
>would be fairly easy to make it 2x faster.  But that would make it 10x harder
>to modify in the future.  I choose to stay "slow" for that very reason.  And I
>_know_ I am slow...  And it doesn't take tactical losses against computers to
>let me know...

Would there be a problem in creating a faster Crafty if not just for ICS use?

>I am interested in the evaluation issues, not the search/speed issue at
>present, as hardware will slowly erase search problems...  Crafty is playing
>almost nothing _but_ computers at present, which is what I was afraid would
>eventually happen.

Well isn't that what Crafty and Scrappy are for? To see the rating difference
between a computer than plays everything, and one that only plays humans?







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