Author: Dann Corbit
Date: 08:50:12 11/28/00
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On November 28, 2000 at 10:30:00, Robert Hyatt wrote: [snip] To add a bit, here is an output from a chess engine for one of the WAC positions: Middlegame phase. 2 -173 4 525 e5c6 d6c6 2 -173 4 1232 e5c6 d6c6 3 -188 5 1569 e5c6 d6c6 f6h5 3 -187 6 4205 g3g6 ! 3 -123 6 4577 g3g6 3 -122 7 6316 f6h5 ! 3 -101 7 7444 f6e8 ! 3 -17 7 7746 f6e8 d6e5 d4e5 d8e8 4 -17 7 8247 f6e8 d6e5 d4e5 d8e8 4 -17 8 10898 f6e8 d6e5 d4e5 d8e8 5 -12 8 11626 f6e8 d6e5 d4e5 d8e8 a1d1 5 -11 11 22518 g3g6 ! 5 383 14 33800 g3g6 !! 5 999996 14 34042 g3g6 d6e5 5 999996 15 34369 g3g6 d6e5 Learning score: 999996 best: 36 depth:5 hash: F45FB3C8 Notice that it 'found' g6 at ply 3. Was it 'solved'? Obviously not. Why not? Because it had no idea how good the position was. Because of this, the choice was easily abandoned at later ply. Given enough time, it found the right move for the right reason and stuck to it.
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