Author: Ed Schröder
Date: 22:12:46 11/28/00
Go up one level in this thread
On November 28, 2000 at 20:15:16, Bruce Moreland wrote: >On November 28, 2000 at 17:16:25, Ed Schröder wrote: > >>On November 28, 2000 at 14:38:33, Robert Hyatt wrote: > >>>I personally don't feel very "safe" if my program is doing something good for >>>the completely wrong reason(s) it found... yes, I like to see it do the right >>>thing, period. But those "wrong reason" cases cause me to remember that for >>>every right move, wrong reason, there will also be wrong move, wrong reason >>>cases as well. >> >>Rebel from the start position will frequently switch from 1.d4 to >>1.e4 >> >>Does it play 1.e4 or 1.d4 for the wrong reason? > >There's no correct answer so this isn't the same thing. A better case might be >LCT I position 23: > >[D]8/5Bp1/4P3/6pP/1b1k1P2/5K2/8/8 w - - 0 1 > >The key is Kg4 but fxg5 gets a similar score from my program, and it's random >which one it will choose in any iteration. It's seeing some of what is going >on, but the program is a little bit too hard, and it's hit or miss whether a >given version will find this, find it and switch away, switch back and forth >several times, or fail to find it. > >I would be dishonest if I said my program "solves" this under any conditions, >although if I were reporting scores for LCT 1 I would have no problem with >reporting a "success" for this one as long as the rules allowed for that. > >Some test suites try to get you to look at the PV and see that you are finding >the move for the right reasons, but this is tedious. It's easier to just do >time until find-and-hold. > >I don't tune for test suites. I test against ECM and LCT 1 every day, so I know >that I'm not losing tactical zip, so I know that I'm not doing something >drastically weird, and so I can see the long-term effects of my changes upon >node rate and search depth. > >bruce Same here, switching between 1.fxg5 and 1.Kg4 and I tend to agree on what you have said. In the end (19 plies) the score looks convincing enough to keep 1.Kg4 on the next iteration but you never can be sure. Ed ================ Engine version : Rebel Century 2.01 Hash table size : 40 Mb 8/5Bp1/4P3/6pP/1b1k1P2/5K2/8/8 w - - 00:00 03.00 1.38 1.fxg5 Bd6 2.Bg6 00:01 04.00 1.43 1.fxg5 Bf8 2.Kf4 Bc5 00:01 07.00 1.88 1.fxg5 Ke5 2.h6 gxh6 3.gxh6 Kd6 4.Ke4 Bc3 00:02 09.00 2.00 1.fxg5 Ke5 2.h6 gxh6 3.gxh6 Kd6 4.Ke4 Bc3 5.Kf5 Bd4 00:05 11.00 2.00 1.fxg5 Ke5 2.h6 gxh6 3.gxh6 Kd6 4.Kg4 Bc3 5.Kg5 Be5 6.Kf5 Bd4 7.Kg6 00:07 12.00 2.24 1.fxg5 Ke5 2.Kg4 Be7 3.h6 gxh6 4.gxh6 Bf6 5.Kh5 Kd6 6.Kg6 Bd4 7.Kh7 00:10 13.00 2.23 1.fxg5 Ke5 2.h6 gxh6 3.gxh6 Kd6 4.Kg4 Bc5 5.Kh5 Bf2 6.Kg6 Bd4 7.Kh7 Be3 00:18 14.00 2.18 1.fxg5 Ke5 2.h6 gxh6 3.gxh6 Kf6 4.Ke4 Bf8 5.h7 Kg7 6.Bg6 Be7 7.Kd5+ Kh8 8.Bd3 Bf6 00:30 14.04 2.18 1.Kg4 00:33 14.04 2.35 1.Kg4 gxf4 2.Kxf4 Bf8 3.Kf5 Ke3 4.Kg6 Kf4 5.Be8 Kg4 6.Bb5 Kg3 7.Be2 Kh4 8.Kf7 Bb4 01:07 15.00 1.98 1.Kg4 Be7 2.fxg5 Ke5 3.h6 gxh6 4.gxh6 Kf6 01:15 15.01 2.20 1.fxg5 Ke5 2.h6 gxh6 3.gxh6 Kf6 4.Ke4 Ba3 5.h7+ Kg7 6.Bg6 Be7 7.Kd5 Kh8 8.Be4 01:53 16.00 2.20 1.fxg5 Ke5 2.h6 gxh6 3.gxh6 Kf6 4.Ke4 Ba3 5.h7 Kg7+ 6.Bg6 Be7 7.Ke3 03:25 17.00 2.30 1.fxg5 Ke5 2.h6 gxh6 3.gxh6 Kd6 4.Kg4 Bd2 5.Kh5 Ke7 6.Kg6 08:10 18.00 2.50 1.fxg5 Ke5 2.h6 gxh6 3.gxh6 12:27 18.01 2.50 1.Kg4 17:11 18.01 2.82 1.Kg4 Be7 2.Kf5 g4 45:50 19.00 2.61 1.Kg4 Be7 2.Kf5 gxf4
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