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Subject: Re: Porting Crafty

Author: Carsten Kossendey

Date: 18:51:06 01/15/98

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On January 15, 1998 at 20:33:15, Robert Hyatt wrote:

>On January 15, 1998 at 16:41:34, William Bryant wrote:
>
>>Because Metrowerks PPC Compilers now support a long long data type
>>(64 bit integer type), shouldn't most of the port of Crafty simply
>>be recompiling the program and making the integers all 64 bits.
>>
>>As I understand it, isn't crafty written in ANSI C.
>>
>>I know this may seem nieve? Any other problems with porting?
>>
>
>long long was *the* problem.  If the Mac has them, then we should be
>set.  What I need is for someone to compile and get it working on this
>compiler (for the Mac) and then send me any changes.

I did so three times (10.18, 11.x, and 12.6). You never replied, so I
gave up on that.

>There likely will
>be very few, except maybe the CheckInput() function in utility.c, and
>a couple of header files.

A number of others as well.

>If the compiler has long long already, this is an hour job, or less,
>generally.  Without long long's, it's a bear...

Rather massive changes are required for the header files.

>>Any assistance appreciated.
>>
>>Also, the new G3 processors with their extra integer support,
>>their increased system bus speed, and their backside catch should
>>make an ideal desktop system for a chess program.
>>Their not Alpha processors but a heck of a lot cheeper
>>(~$2000 for a well equiped desktop system).
>>
>>William Bryant
>>wbryant@ix.netcom.com



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