Author: Didzis Cirulis
Date: 23:21:25 11/29/00
Go up one level in this thread
On November 30, 2000 at 01:53:45, James T. Walker wrote: >On November 30, 2000 at 01:45:48, Didzis Cirulis wrote: > >>On November 30, 2000 at 01:35:59, James T. Walker wrote: >> >>>On November 29, 2000 at 19:48:53, Chessfun wrote: >>> >>>>On November 29, 2000 at 19:34:46, James T. Walker wrote: >>>> >>>>>It seems that CM8K does not want to use it's alloted time when playing. I have >>>>>played 3 games now at 40/1hour (2) and 60'+10'(1). In the two 40/1hour games >>>>>ChessMaster had 1.5 hours left at the end of the game. The 60' +10" game was >>>>>just as bad. This should be looked at. >>>>>Jim >>>> >>>>This has been an issue with all previous versions. >>>>The CM never utilizes it's time as well as other programs. >>>>Jim if you think of a way that connects CM to another program >>>>automatically let me know. I have tried most everything including >>>>LAN and IP as well as all autoplayers. >>>> >>>>Sarah. >> >>> >>>Hello Sarah, >>>I guess John is not interested in this problem. It probably means that Johan is >>>not interested either. As far as playing CM8K automatically, I don't know of a >>>way. About 2 years ago I played CM6K vs Fritz/Junior/Rebel in 12 game matches. >>>CM6K did OK. Right after that the SSDF started running CM6K for rating >>>purposes. If they don't do it for CM8K, I don't blame them. It is an >>>interesting program but I don't have the time to run a lot of games manually >>>myself. I'm going to switch to G/2hours tomorrow for a couple of games to see >>>if it manages it's time better. Daniel sad it would so I have to try it. >>>Regards, >>>Jim >> >>This far only "solution" for the Cm time problem is to give it 150% of the time. >>Like 1h 30 minutes for a 1h game. The "Official" game time remains 1 hour. This >>is what I am testing now. >> >>Didzis > >Hello Didzis, >This will probably work ok for most games but what do you do when CM8K oversteps >the time controls 1 time? Then it's hard to blame the program for doing what >you told it to do. :-) >Jim That is why some tests have to be done! ;-) See, I am not sure yet, for there are two possible ways: 1) Find the +time which is 95% enough to finish all games in time and, maybe, still have some minutes on the clock. OR 2) Give it that much that it finishes about 50% in time, but requires some manual intervention for longer games. Well... I am absolutely sure that the 3rd method would be the best, namely, a nice and small patch comes over the Internet and does the needful and gives the King engine what it deserves - all allowed time for maximal performance!!! Didzis
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