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Subject: Re: ChessMaster 8000 time problems(John)

Author: Didzis Cirulis

Date: 23:21:25 11/29/00

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On November 30, 2000 at 01:53:45, James T. Walker wrote:

>On November 30, 2000 at 01:45:48, Didzis Cirulis wrote:
>
>>On November 30, 2000 at 01:35:59, James T. Walker wrote:
>>
>>>On November 29, 2000 at 19:48:53, Chessfun wrote:
>>>
>>>>On November 29, 2000 at 19:34:46, James T. Walker wrote:
>>>>
>>>>>It seems that CM8K does not want to use it's alloted time when playing.  I have
>>>>>played 3 games now at 40/1hour (2) and 60'+10'(1).  In the two 40/1hour games
>>>>>ChessMaster had 1.5 hours left at the end of the game.  The 60' +10" game was
>>>>>just as bad.  This should be looked at.
>>>>>Jim
>>>>
>>>>This has been an issue with all previous versions.
>>>>The CM never utilizes it's time as well as other programs.
>>>>Jim if you think of a way that connects CM to another program
>>>>automatically let me know. I have tried most everything including
>>>>LAN and IP as well as all autoplayers.
>>>>
>>>>Sarah.
>>
>>>
>>>Hello Sarah,
>>>I guess John is not interested in this problem.  It probably means that Johan is
>>>not interested either.  As far as playing CM8K automatically, I don't know of a
>>>way.  About 2 years ago I played CM6K vs Fritz/Junior/Rebel in 12 game matches.
>>>CM6K did OK.  Right after that the SSDF started running CM6K for rating
>>>purposes.  If they don't do it for CM8K, I don't blame them.  It is an
>>>interesting program but I don't have the time to run a lot of games manually
>>>myself.  I'm going to switch to G/2hours tomorrow for a couple of games to see
>>>if it manages it's time better.  Daniel sad it would so I have to try it.
>>>Regards,
>>>Jim
>>
>>This far only "solution" for the Cm time problem is to give it 150% of the time.
>>Like 1h 30 minutes for a 1h game. The "Official" game time remains 1 hour. This
>>is what I am testing now.
>>
>>Didzis
>
>Hello Didzis,
>This will probably work ok for most games but what do you do when CM8K oversteps
>the time controls 1 time?  Then it's hard to blame the program for doing what
>you told it to do. :-)
>Jim

That is why some tests have to be done! ;-) See, I am not sure yet, for there
are two possible ways: 1) Find the +time which is 95% enough to finish all games
in time and, maybe, still have some minutes on the clock. OR 2) Give it that
much that it finishes about 50% in time, but requires some manual intervention
for longer games.
Well... I am absolutely sure that the 3rd method would be the best, namely, a
nice and small patch comes over the Internet and does the needful and gives the
King engine what it deserves - all allowed time for maximal performance!!!

Didzis




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