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Subject: Re: MVV/LVA or SEE - liability?

Author: Severi Salminen

Date: 03:25:29 11/30/00

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On November 29, 2000 at 12:45:34, Robert Hyatt wrote:

>On November 29, 2000 at 11:22:38, Severi Salminen wrote:
>
>>On November 29, 2000 at 10:26:41, Robert Hyatt wrote:
>>
>>>On November 29, 2000 at 08:23:56, Severi Salminen wrote:
>>>
>>>>Hi!
>>>>
>>>>Robert Hyatt said that when he tested the performance differences between SEE
>>>>and MVV/LVA he saw a 10% advantage for SEE. Is this 10% really worth it when we
>>>>consider the fact that SEE might miss some tactical shots, like pins and other
>>>>check involving sequenses? This might be also true if we use standing pat
>>>>cutoffs in qsearch, but generally. Has anyone pitted a version of his/her
>>>>program using SEE against MVV/LVA in a long match (more than 100 games at
>>>>least)? What were the results?
>>>>
>>>>Severi
>>>
>>>
>>>
>>>You didn't read far enough.  _IF_ you also use SEE to weed out losing captures
>>>from your q-search, you can get a factor of _two_ speed improvement.  That is,
>>>you will search the tree _over_ twice as fast counting that original 10%
>>>savings.
>>
>>Yes I checked your message again and noticed that as I stated in my "addenum"
>>message... So, is there any need to worry about pins, for example?
>>
>>Severi
>
>
>Think about the q-search.  Are you including moves that pin something?  Or are
>you just following captures?  It is _so_ inaccurate already, that ignoring
>pinned/overloaded pieces doesn't make it much worse.

Well, I'm not performing any illegal captures (which leaves king in check) - so
if a piece or a pawn is pinned to (?) king it can't maybe capture and SEE
doesn't see that. I ment no other pins. But maybe king pinning situations are
_very_ rare that one doesn't have to consider them.

Severi



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