Author: David Dahlem
Date: 17:51:35 11/30/00
Go up one level in this thread
On November 30, 2000 at 20:44:09, James T. Walker wrote: >On November 30, 2000 at 14:29:04, John Merlino wrote: > >>On November 30, 2000 at 13:12:30, James T. Walker wrote: >> >>>On November 29, 2000 at 19:56:29, John Merlino wrote: >>> >>>>On November 29, 2000 at 18:58:13, William Penn wrote: >>>> >>> >>>>To answer your questions: >>>> >>>>-- Each checkbox allows you to toggle whether or not you want to see that >>>>engine's current thinking output. Therefore you can see White AND Black at the >>>>same time if you check both boxes. There is also a third box that lets you see >>>>the "Mentor" engine. This engine has several functions: advice, analysis, solve >>>>for mate, etc. When any of those functions are running, having this checkbox >>>>selected will allow you to see the appropriate output from that engine (which is >>>>always The King with the Chessmaster personality, by the way). If NONE of these >>>>functions are running, AND the Chessmaster personality is not one of the players >>>>in the current game, checking this box will allow you to see Chessmaster's >>>>opinion of the current position. >>> >>>************************************** >>>Hello John, >>>This is a revelation for me about CM8K. It means that when I create an >>>"alternate ChessMaster" with 32Meg Ram for hash tables and then "check" the >>>"Chessmaster" box while running my alternate personality, the original >>>Chessmaster engine starts up and I have two engines running at the same time. >>>So I need to only check the "black" or "white" box for which side my alternate >>>Chessmaster is playing to watch its thinking without starting up a 2nd engine. >>>Jim >>>************************************** >> >>Well, the only question I have is if you named your "alternate Chessmaster" >>personality "Chessmaster" (and manually deleted or renamed the original >>Chessmaster personality). Basically, the window only checks to see if one of the >>personalities in the game is named "Chessmaster". If it is, then the >>"Chessmaster" checkbox is disabled. >> >>You are correct in what you said above, however, if your alternate Chessmaster >>is named something other than Chessmaster. I hope that made sense.... >> >>jm > >Hello John, >Yes, as soon as I changed the hash size to 32 Meg the name automatically changed >to ChessMaster #0 and is saved as a completely different "created" personality. >That is one of my complaints since I cannot now use this "Personality" to play >rated games when in fact all I have done is give it more hash table memory to >improve it's endgame strength. So anyway in the above example I had Chessmaster >#0 playing a game and ChessMaster monitoring the game and using up half the CPU >cycles. I wondered why sometimes the machine would ponder the correct move but >when answering immediately it did not follow the indicated PV. It all makes >sense now even though I hate the idea of not being able to use the created >personalities to play rated games. >Jim Maybe they don't want anyone creating a personality with a higher rating than Chessmaster. :-) Dave
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