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Subject: Re: CM8000- Thinking Lines window

Author: David Dahlem

Date: 17:51:35 11/30/00

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On November 30, 2000 at 20:44:09, James T. Walker wrote:

>On November 30, 2000 at 14:29:04, John Merlino wrote:
>
>>On November 30, 2000 at 13:12:30, James T. Walker wrote:
>>
>>>On November 29, 2000 at 19:56:29, John Merlino wrote:
>>>
>>>>On November 29, 2000 at 18:58:13, William Penn wrote:
>>>>
>>>
>>>>To answer your questions:
>>>>
>>>>-- Each checkbox allows you to toggle whether or not you want to see that
>>>>engine's current thinking output. Therefore you can see White AND Black at the
>>>>same time if you check both boxes. There is also a third box that lets you see
>>>>the "Mentor" engine. This engine has several functions: advice, analysis, solve
>>>>for mate, etc. When any of those functions are running, having this checkbox
>>>>selected will allow you to see the appropriate output from that engine (which is
>>>>always The King with the Chessmaster personality, by the way). If NONE of these
>>>>functions are running, AND the Chessmaster personality is not one of the players
>>>>in the current game, checking this box will allow you to see Chessmaster's
>>>>opinion of the current position.
>>>
>>>**************************************
>>>Hello John,
>>>This is a revelation for me about CM8K.  It means that when I create an
>>>"alternate ChessMaster" with 32Meg Ram for hash tables and then "check" the
>>>"Chessmaster" box while running my alternate personality, the original
>>>Chessmaster engine starts up and I have two engines running at the same time.
>>>So I need to only check the "black" or "white" box for which side my alternate
>>>Chessmaster is playing to watch its thinking without starting up a 2nd engine.
>>>Jim
>>>**************************************
>>
>>Well, the only question I have is if you named your "alternate Chessmaster"
>>personality "Chessmaster" (and manually deleted or renamed the original
>>Chessmaster personality). Basically, the window only checks to see if one of the
>>personalities in the game is named "Chessmaster". If it is, then the
>>"Chessmaster" checkbox is disabled.
>>
>>You are correct in what you said above, however, if your alternate Chessmaster
>>is named something other than Chessmaster. I hope that made sense....
>>
>>jm
>
>Hello John,
>Yes, as soon as I changed the hash size to 32 Meg the name automatically changed
>to ChessMaster #0 and is saved as a completely different "created" personality.
>That is one of my complaints since I cannot now use this "Personality" to play
>rated games when in fact all I have done is give it more hash table memory to
>improve it's endgame strength.  So anyway in the above example I had Chessmaster
>#0 playing a game and ChessMaster monitoring the game and using up half the CPU
>cycles.  I wondered why sometimes the machine would ponder the correct move but
>when answering immediately it did not follow the indicated PV.  It all makes
>sense now even though I hate the idea of not being able to use the created
>personalities to play rated games.
>Jim

Maybe they don't want anyone creating a personality with a higher rating than
Chessmaster. :-)

Dave



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