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Subject: Re: CM8000- Thinking Lines window

Author: James T. Walker

Date: 18:06:52 11/30/00

Go up one level in this thread


On November 30, 2000 at 20:51:35, David Dahlem wrote:

>
>On November 30, 2000 at 20:44:09, James T. Walker wrote:
>
>>On November 30, 2000 at 14:29:04, John Merlino wrote:
>>
>>>On November 30, 2000 at 13:12:30, James T. Walker wrote:
>>>
>>>>On November 29, 2000 at 19:56:29, John Merlino wrote:
>>>>
>>>>>On November 29, 2000 at 18:58:13, William Penn wrote:
>>>>>
>>>>
>>>>>To answer your questions:
>>>>>
>>>>>-- Each checkbox allows you to toggle whether or not you want to see that
>>>>>engine's current thinking output. Therefore you can see White AND Black at the
>>>>>same time if you check both boxes. There is also a third box that lets you see
>>>>>the "Mentor" engine. This engine has several functions: advice, analysis, solve
>>>>>for mate, etc. When any of those functions are running, having this checkbox
>>>>>selected will allow you to see the appropriate output from that engine (which is
>>>>>always The King with the Chessmaster personality, by the way). If NONE of these
>>>>>functions are running, AND the Chessmaster personality is not one of the players
>>>>>in the current game, checking this box will allow you to see Chessmaster's
>>>>>opinion of the current position.
>>>>
>>>>**************************************
>>>>Hello John,
>>>>This is a revelation for me about CM8K.  It means that when I create an
>>>>"alternate ChessMaster" with 32Meg Ram for hash tables and then "check" the
>>>>"Chessmaster" box while running my alternate personality, the original
>>>>Chessmaster engine starts up and I have two engines running at the same time.
>>>>So I need to only check the "black" or "white" box for which side my alternate
>>>>Chessmaster is playing to watch its thinking without starting up a 2nd engine.
>>>>Jim
>>>>**************************************
>>>
>>>Well, the only question I have is if you named your "alternate Chessmaster"
>>>personality "Chessmaster" (and manually deleted or renamed the original
>>>Chessmaster personality). Basically, the window only checks to see if one of the
>>>personalities in the game is named "Chessmaster". If it is, then the
>>>"Chessmaster" checkbox is disabled.
>>>
>>>You are correct in what you said above, however, if your alternate Chessmaster
>>>is named something other than Chessmaster. I hope that made sense....
>>>
>>>jm
>>
>>Hello John,
>>Yes, as soon as I changed the hash size to 32 Meg the name automatically changed
>>to ChessMaster #0 and is saved as a completely different "created" personality.
>>That is one of my complaints since I cannot now use this "Personality" to play
>>rated games when in fact all I have done is give it more hash table memory to
>>improve it's endgame strength.  So anyway in the above example I had Chessmaster
>>#0 playing a game and ChessMaster monitoring the game and using up half the CPU
>>cycles.  I wondered why sometimes the machine would ponder the correct move but
>>when answering immediately it did not follow the indicated PV.  It all makes
>>sense now even though I hate the idea of not being able to use the created
>>personalities to play rated games.
>>Jim
>
>Maybe they don't want anyone creating a personality with a higher rating than
>Chessmaster. :-)
>
>Dave

Hello Dave,
Well of course that's exactly what I was trying to do.  Simply increasing the
hash table size for longer games will increase it's strength especially in the
endings.
Jim



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