Author: James T. Walker
Date: 18:06:52 11/30/00
Go up one level in this thread
On November 30, 2000 at 20:51:35, David Dahlem wrote: > >On November 30, 2000 at 20:44:09, James T. Walker wrote: > >>On November 30, 2000 at 14:29:04, John Merlino wrote: >> >>>On November 30, 2000 at 13:12:30, James T. Walker wrote: >>> >>>>On November 29, 2000 at 19:56:29, John Merlino wrote: >>>> >>>>>On November 29, 2000 at 18:58:13, William Penn wrote: >>>>> >>>> >>>>>To answer your questions: >>>>> >>>>>-- Each checkbox allows you to toggle whether or not you want to see that >>>>>engine's current thinking output. Therefore you can see White AND Black at the >>>>>same time if you check both boxes. There is also a third box that lets you see >>>>>the "Mentor" engine. This engine has several functions: advice, analysis, solve >>>>>for mate, etc. When any of those functions are running, having this checkbox >>>>>selected will allow you to see the appropriate output from that engine (which is >>>>>always The King with the Chessmaster personality, by the way). If NONE of these >>>>>functions are running, AND the Chessmaster personality is not one of the players >>>>>in the current game, checking this box will allow you to see Chessmaster's >>>>>opinion of the current position. >>>> >>>>************************************** >>>>Hello John, >>>>This is a revelation for me about CM8K. It means that when I create an >>>>"alternate ChessMaster" with 32Meg Ram for hash tables and then "check" the >>>>"Chessmaster" box while running my alternate personality, the original >>>>Chessmaster engine starts up and I have two engines running at the same time. >>>>So I need to only check the "black" or "white" box for which side my alternate >>>>Chessmaster is playing to watch its thinking without starting up a 2nd engine. >>>>Jim >>>>************************************** >>> >>>Well, the only question I have is if you named your "alternate Chessmaster" >>>personality "Chessmaster" (and manually deleted or renamed the original >>>Chessmaster personality). Basically, the window only checks to see if one of the >>>personalities in the game is named "Chessmaster". If it is, then the >>>"Chessmaster" checkbox is disabled. >>> >>>You are correct in what you said above, however, if your alternate Chessmaster >>>is named something other than Chessmaster. I hope that made sense.... >>> >>>jm >> >>Hello John, >>Yes, as soon as I changed the hash size to 32 Meg the name automatically changed >>to ChessMaster #0 and is saved as a completely different "created" personality. >>That is one of my complaints since I cannot now use this "Personality" to play >>rated games when in fact all I have done is give it more hash table memory to >>improve it's endgame strength. So anyway in the above example I had Chessmaster >>#0 playing a game and ChessMaster monitoring the game and using up half the CPU >>cycles. I wondered why sometimes the machine would ponder the correct move but >>when answering immediately it did not follow the indicated PV. It all makes >>sense now even though I hate the idea of not being able to use the created >>personalities to play rated games. >>Jim > >Maybe they don't want anyone creating a personality with a higher rating than >Chessmaster. :-) > >Dave Hello Dave, Well of course that's exactly what I was trying to do. Simply increasing the hash table size for longer games will increase it's strength especially in the endings. Jim
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