Author: David Dahlem
Date: 20:15:10 11/30/00
Go up one level in this thread
<snip> >>>Yes, as soon as I changed the hash size to 32 Meg the name automatically changed >>>to ChessMaster #0 and is saved as a completely different "created" personality. >>>That is one of my complaints since I cannot now use this "Personality" to play >>>rated games when in fact all I have done is give it more hash table memory to >>>improve it's endgame strength. So anyway in the above example I had Chessmaster >>>#0 playing a game and ChessMaster monitoring the game and using up half the CPU >>>cycles. I wondered why sometimes the machine would ponder the correct move but >>>when answering immediately it did not follow the indicated PV. It all makes >>>sense now even though I hate the idea of not being able to use the created >>>personalities to play rated games. >>>Jim >> >>Maybe they don't want anyone creating a personality with a higher rating than >>Chessmaster. :-) >> >>Dave > >Hello Dave, >Well of course that's exactly what I was trying to do. Simply increasing the >hash table size for longer games will increase it's strength especially in the >endings. >Jim I did the same thing in CM6000 and had several personalities that were stronger than the default chessmaster personality. But of course, they couldn't play in rated games or tournaments. That really sucks, in my opinion. Dave
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